Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 

Mutant Year Zero: Road to Eden is what happens when a duck, a boar, and a human with stone skin walk into an apocalyptic wasteland. Publisher Funcom has teamed up with Swedish developer Bearded Ladies on what they’re calling a “tactical adventure” — a game that features exploration and stealth as well as turn-based tactics. Road to Eden will be out sometime this year on PC, Xbox One, and PlayStation 4.

Road to Eden is based on Mutant, a tabletop role-playing series that first rolled the dice in 1984. Target Games originally developed it, but the IP now belongs to Cabinet Entertainment. The franchise celebrated its 30-year anniversary in 2014, when Modiphius Entertainment and Free League Publishing released Mutant: Year Zero. Road to Eden will be the first time the pen-and-paper title is getting the video game treatment.

Like others in the series, Road to Eden takes place in the ruins of a postapocalyptic world. The protagonists are searching for a rumored safe haven, but before they can get there, they must first survive. It’s a gritty setting that seems to feature both futuristic tech as well as low-fi weapons like crossbows.

Bearded Ladies has some triple-A talent behind it. Its team includes designers who worked on IO Interactive’s Hitman as well as Payday designer Ulf Andersson, who’s also developing 10 Chamber Collective’s hardcore co-op title GTFO.


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Publisher and developer Funcom has worked with Cabinet Entertainment’s IP before, most notably Conan the Barbarian. Its open-world survival title Conan Exiles will launch on May 8 and has seen immense success in Early Access, selling 320,000 copies in its first week. The team also overhauled its massively multiplayer online role-playing game The Secret World late last year, relaunching it as Secret World Legends and attracting players with its new free-to-play model.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member