Did you miss GamesBeat Summit 2021? Watch on-demand here!
Epic Games’ Fortnite: Battle Royale mobile isn’t just grabbing players’ attention — it also has them reaching for their wallets. In its first month, it has now earned $25 million, according to market analyst Sensor Tower. And that’s only on iOS devices; once it launches on Android, the researcher estimates that the last player-standing shooter could rake in over $500 million this year.
Fortnite has enjoyed an explosion of popularity since launching on iOS devices in mid-March. Once it opened it up from invite-only to all players, its daily revenues immediately tripled. Though the game is free-to-play, it features in-app purchases for cosmetic items like new characters, skins, and emotes. People can also purchase Battle Passes to level up faster and earn more in-game items.
Sensor Tower found that in the first half of April, it was the second highest-earning app on the Apple App Store. That put it ahead of perennial top-grossing games like King’s Candy Crush Saga and the dating app Tinder.
A huge perk for Fortnite players is its cross-platform play — items purchased are available whether they’re playing on PC, Xbox One, PlayStation 4, or iOS, and the matchmaking goes across platforms as well.
Epic’s battle royale title has been doing well on consoles. In February, it drove the 359 percent year-over-year growth in the free-to-play console game category. And as of February, it beat out PUBG Corp.’s rival, PlayerUnknown’s Battlegrounds, as the top game in that genre everywhere except for China, according to market analyst Newzoo.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties