Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Grand Theft Auto V has generated more revenue than any movie ever, and the first three months of 2018 expanded its lead. GTA V surpassed 95 million copies sold since debuting in 2013, and 5 million of those sales came in the three-month period ending March 31. At this rate, the open-world crime game is bound to cross the 100 million landmark before the end of this year.
Rockstar Games’ megahit has had so much success in large part due to the popularity of the GTA: Online mode. This takes the action of Grand Theft Auto series and puts it into a persistent online world where friends can play with one another and start gangs to compete against other clans. GTA V and GTA: Online are both huge drivers of revenues for Rockstar and Take-Two.
Take-Two’s fiscal 2018 revenues were up slightly to $1.793 billion from $1.780 billion in the previous 12-month period. The publisher’s “recurrent consumers spending,” which is its fancy name for microtransaction sales, were up 63 percent and were 42 percent, or $753 million, of the company’s total revenues.
“During the fourth quarter, Take-Two delivered net bookings growth driven by increased recurrent consumer spending — including better-than-expected results from Grand Theft Auto Online,” Take-Two chief executive officer Strauss Zelnick said in a statement. “GTA: Online and NBA 2K generated record results, exceeding our original expectations, and we benefited from strong ongoing sales of Grand Theft Auto V and other catalog titles.”
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
GTA V’s sales could get another boost during Take-Two’s fiscal Q1 of 2019 thanks to a re-release in the form of the Premium Online Edition, which launched for PlayStation 4, Xbox One, and PC on April 20. That should help the publisher get through the summer and closer to the release of Red Dead Redemption 2 on October 26.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties