Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.
No one came over and cut open my swollen eye between rounds, but Creed: Rise to Glory still felt like a pretty authentic VR boxing experience when I tried it out during a Sony pre-E3 event in Santa Monica, California last week. Creed is coming out later this year
Boxing seems like a natural fit for VR, including Sony’s version on PlayStation 4. The tracking on the two motion controllers gives you a good sense of where your fists are in the virtual world, but Creed is about more than punching. I had to duck, dive, and keep my feet moving. In other words, I had to pretend I was in an actual boxing match and not just playing a game.
The result was fun, if a bit exhausting, although that’s more of a comment on the sad shape of my body. Creed is not about memorizing enemy patterns like in Punch-Out. You look for openings and attack while keeping your hands up when you need to go on the defensive.
Not that Creed always strives for realism. If you duck out of the way of an opponent’s attack, time will slow down for awhile and give you a chance to counter with multiple punches. Creed also has a creative solution for recovering from a knockout. When you go down, the camera zooms far away from your body. You then have to swing your arms like you’re running back to your mortal frame. The more you’re hurt, the further you’ll have to run. It does a great job of putting you under strain when trying to recover from a knockout without resorting to button-mashing.
The movie tie-in stuff wasn’t in-your-face, which was actually a little disappointing to me. I love the Rocky movies, so I’d have happily gobbled up any fan service. Instead, I got a comedic Sylvester Stallone sound-alike giving me a short tutorial (while his in-game model’s lips awkwardly refused to move) before fighting a character I didn’t recognize.
So as a Rocky game, I’m hoping for more. But as a VR boxing title, Creed works.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties