All the sessions from Transform 2021 are available on-demand now. Watch now.

Developer Inti Creates announced on Twitter today that its retro platformer Bloodstained: Curse of the Moon has had over 100,000 downloads since its release on May 24. The Castlevania-inspired side-scroller came out May 24 on PlayStation 4, Xbox One, Switch, 3DS, and PC.

The Switch version is proving to be the most popular. The platform accounts for 56 percent of the game’s downloads, according to a tweet from the studio.

This continues a trend for the Switch. Indies have been succeeding on Nintendo’s newest console, thanks largely to the convenience of being able to play the Switch on a TV or in portable mode.


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Curse of the Moon is a Kickstarter stretch goal for Bloodstained: Ritual of the Night, a spiritual successor to Castlevania’s non-linear, RPG-style entries (named Metroidvanias by fans). Curse of the Moon takes its inspiration from the older, more linear entries in the Castlevania franchise. Although we knew it was coming because of the Kickstarter, its release came relatively out of the blue and with little fanfare. But that hasn’t stopped Curse of the Moon from getting buzz and downloads.

We don’t know how many of the 100,000 downloads come from Ritual of the Night backers. We’ve reached out to Inti Creates for clarification and will update this story if it responds.

Updated 8:40 p.m. Pacific: Inti Creates clarified that this number does not include backer codes.

Curse of the Moon is clearly resonating with gamers. Konami has stepped back game development, so we haven’t seen a Castlevania game since 2014. It’s been much longer since we’ve had one that played like the 2D classics. Curse of the Moon’s success proves that those games still have an audience. But its success also helps establish the Bloodstained franchise ahead of Ritual of the Night’s release later this year.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member