The DeanBeat: Why outsiders see us better than we can see ourselves

Authentic samurai combat, made in America.

Image Credit: Sucker Punch/Sony

When I learned that Ghost of Tsushima, an authentic samurai swordfighting action-adventure game, was under development at Bellevue, Washington-based based Sucker Punch, I did a double take.

How could Sucker Punch faithfully reconstruct the samurai world and accurately depict the 13th century Mongol invasion of Japan? I asked Chris Zimmerman, cofounder of Sucker Punch, about this, considering the game studio was making the title for Sony, a big Japanese company where tradition runs deep. Why wouldn’t Sony get one of its many Japanese developers or studios to make this game? In games with so much fine detail, how could an American team get the authenticity right?

This question made me think about outsiders, insiders, and who is really best at getting a good perspective on a particular gaming world. It is a question that Zimmerman took seriously.

Above: Chris Zimmerman is cofounder of Sucker Punch, maker of Ghost of Tsushima.

Image Credit: Dean Takahashi