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KamaGames grows revenues 53% in first half of 2018

Dean Takahashi@deantak
July 18, 2018 6:30 PM
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Andrey Kuznetsov, CEO of  KamaGames.
Andrey Kuznetsov, CEO of KamaGames.
Image Credit: Dean Takahashi

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KamaGames said that its Pokerist and Blackjackist social casino games helped propel revenues up 53 percent in the first half of 2018, compared to the first six months of 2017.

That’s good, considering the Ireland- and Russia-based company had a late start in the $3 billion social casino games sector. KamaGames started in 2010, but it didn’t expand into social casino games until 2016.

KamaGames CEO Andrey Kuznetsov said in an interview with GamesBeat earlier this year that a solid user-acquisition strategy and aggressive hiring (the company has 250 employees) helped it grow. In 2017, the company had annual revenues of $57.5 million.

KamaGames said every metric — such as the number of daily active users — doubled in the first half of 2018, compared to the first half of 2017. June 2018 was KamaGames’ most profitable month of the first half, which is a surprise as summer months are usually quiet.

KamaGames

Above: KamaGames

Image Credit: KamaGames

“Obviously we are all delighted with these results and we pride ourselves on high-quality product output, regular updates to our existing games and a great relationship with our players,” said Kuznetsov, in a statement. “In [the first half of] 2018, we launched a line of Slots games as well as adding new 3D games where players bet against the casino, Set Poker and Split Bet Poker. Our Party modes have been as popular
as ever, and we have added new modes too with Clone Party and Pair Party. ”

He added, “Finally, we launched Multi Table Tournaments (MTT), which is very common among real-money [gambling] games, but we were the first to launch it into the social casino landscape.”

Kuznetsov said, “We are only halfway through the year, so expect some exciting new projects and announcements from KamaGames in the coming months. We had a fantastic 2017, but at this rate, 2018 will be even better.”

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.

Author
Dean Takahashi
Topics
Business GamesBeat Mobile

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