All the sessions from Transform 2021 are available on-demand now. Watch now.
Card games are an important and growing market in video games worth $1.3 billion in 2017, research firm Superdata reports, and should hit $1.7 billion in 2019. Blizzard’s Hearthstone rules, making 3.3 times more than its closet competitor.
Artifact takes cues from another Valve game, Dota 2. The MOBA’s heroes and characters serve as the inspiration for Artifact’s cards. Artifact also has similar gameplay ideas. Action takes place in three lanes (represented as three different boards), and you have to attack the enemy’s towers while defending your own.
Even if you aren’t a fan of digital card games, this is a big event for Valve. Artifact will be the developer’s first major game release since Dota 2 came out in 2013.
Three top investment pros open up about what it takes to get your video game funded.
When I played Artifact earlier this year at Valve, I appreciated its complexity. Valve is also bringing ambitious features to the game, including giving players the opportunity to trade digital cards or sell them for real money. Valve is also letting fans create their own artwork for cards.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties