Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Android users will download 170 billion apps, spending over $50 billion in 2018. This is according to mobile insights company App Annie, which pegs the Android release of Fortnite as a driving factor for growth.

Fortnite is in beta on Android, but it’s been available on iOS since April. According to App Annie, Fortnite has been the top-grossing game on iPhone in 113 countries since its launch.

However, Google will be missing out on a lot of the revenue that Fortnite will bring to Android. Epic Games isn’t going to list Fortnite on the Google Play store, bypassing the 30 percent cut on microtransactions it would owe Google if it did. Unlike with iOS, Android is an open platform. Users can download apps outside of the official store.

The 170 billion apps number is up from 2017’s 150 billion. The $50 billion projecting is up from 2017’s $40 billion spent.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member