Elevate your enterprise data technology and strategy at Transform 2021.
Glen Schofield, co-creator of several Call of Duty games, announced today on Twitter that he was leaving Sledgehammer Games, the game studio he cofounded in 2009 with Michael Condrey.
Schofield and Condrey worked together at Electronic Arts’s Visceral Games studio before starting Sledgehammer, with work that culminated in the hit title Dead Space.
They started Sledgehammer Games in San Mateo, California, not far from their old Visceral location, and they began hiring a team that would become hundreds of people. They were enlisted to help with Activision’s Call of Duty: Black Ops title in 2010 and Call of Duty: Modern Warfare in 2011.
I’ve had a great run here at Activision; 3 COD’s- MW3, AW and WWll- that I’m proud of. I feel it’s time to try something new tho. I’ll be leaving Activision end of Dec. and taking some time off to relax. Then off to something else exciting.
Thank u Activision for everything!
— Glen A. Schofield (@GlenSchofield) December 10, 2018
But their first solo effort under Activision was Call of Duty: Advanced Warfare, which debuted in 2014. Most recently, Schofield and Condrey headed the team that produced Call of Duty: WWII in 2017.
In early 2018, Kotaku reported that both Schofield and Condrey left Sledgehammer, and that Aaron Halon, one of their leaders, was appointed to lead Sledgehammer. Schofield and Condrey were reportedly assigned new roles as executives inside Activision. But the details were kept secret.
Glen's body of work and career in video games has been extraordinary. He's made lasting contributions and left an indelible impression during his time at Activision.
We thank him for his leadership, and vision. We wish Glen continued success. https://t.co/FzSze1sJFG
— Activision (@Activision) December 10, 2018
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties