Battlefield V is starting the new year with a new multiplayer update for its Tides of War live operations series. The Chapter 2: Lightning Strikes update goes live on Tuesday, January 15, as a free downloadable content (DLC) update.
Included is Squad Contest, a tighter and more intense version of the 64-player Conquest battle that allows more tactical online matches between two teams of eight players each on the Arras, Rotterdam, and Hamada maps. This adds a fast-action, Call of Duty-style mode to Battlefield V’s fighting repertoire.
The update will have four new weapons: the Zk-383 SMG (Medic class); the Modele 1944 semi-automatic rifle (Assault class); the M1922 MMG (Support class); and the Mk. III bolt-action rifle (Recon class).
A new Grand Operation, called Battle of Hannut, will also come with Chapter 2. Set in the French and Belgian countryside, players will fight it out in Airborne, Breakthrough, and — for the first time in a Grand Operation — Rush mode.
EA’s DICE studio has also addressed the controversial Time to Death and Death Experience fixes, following community feedback in those areas.
Combined Arms, a co-op experience, will be launching with Chapter 2 in February. In the first Combined Arms endeavor, players will attempt a surgical strike on a single objective in eight missions. Players can also look forward to the return of Rush mode exclusively for a limited time in March.
In Rush mode, the objective depends on whether you’re on the attacking or defending side. The mode will be available on the maps Twisted Steel, Narvik, and Devastation. Other content, like the Tank Hunter vehicles, will be added to Battlefield V in later updates throughout Lightning Strikes.
Squad Conquest, a more concentrated version of the 64-player Conquest mode, is coming to Battlefield V as part of Chapter 2: Lightning Strikes but will only be available from January 17 to January 30. I’m looking forward to that because 64 players is often too many in a concentrated space, so that you hardly know where attacks are coming from.
The Squad Conquest battles last until their exhaust the enemy team of respawn tickets, and you need to gain control of three key locations on the multiplayer maps.
This new mode reconfigures the battlefield to encourage a more tactical play style, allowing for a single player to have a larger impact on the match. It’s much more like Call of Duty’s 6-on-6 battles.
These strategic maps contain more defined lanes of battle and smaller combat areas, which means that it’s more important than ever to predict where the enemies are coming from, what needs to be defended, and how to subvert enemy movement, DICE said.
Squad Conquest Arras
This version of Arras has a triangle of objectives, where Flags A and C are closest to a respective team’s headquarters. Flag A, the Bridge, is next to the Axis HQ and is comprised mainly of a bridge as well as a small building to maneuver from. Flag C is the Water Mill, nearest the Allied HQ, and contains long two-story building that can be heavily fortified.
The third piece of the Flag triangle overlooking the other two capture points is Flag B, Ruins. Owning this point offers a significant visibility advantage, as it is situated on ruins at the top of a slope. Much of the hectic battles will likely take place on routes to and from Flag B.
The path between Flags A and C can be used to fire from cover such as the trees and bushes along the country road and riverbed. Although this covered route is an ideal flank path, soldiers must be wary of fighting from the low ground should they be engaged by the enemy.
Arras is the largest of the three Squad Conquest maps and allows one tank per team.
Squad Conquest Hamada
The Squad Conquest Hamada map shares the ruinous landscape of its regular counterpart but is designed with a much smaller area of battle in comparison. Flags A and C are located on two of the larger structures with Flag B fixed on the bottom floor of a large temple.
Flag A, Bridge, is situated nearest the Allied HQ, the skeletal remains of ancient buildings and a snug layout primed for infantry ambushes. Immediate to the Axis HQ is Flag C, Desert Ruins, found on the edge of a barren landscape of gravel and bare rock. The highly contested Flag B, Temple, is an infantry trap at all levels. Barbed wire and sandbag Fortifications control access to the flag, but higher levels provide elevation for defenders to launch surprise attacks.
Despite its abbreviated layout, Squad Conquest on Hamada offers a variety of strategic arrangements in a compact package. An abundance of routes and verticality shifts the power balance with the two vehicles — one tank per team — and they will need to be supported by smart ground troop movement to effectively help their team win.
Squad Conquest Rotterdam
The smallest map of the three, Squad Conquest Rotterdam is also the most intense. Linear battle routes are mapped from two key locations from the regular Rotterdam map, ditching the triangle layout found in the other two Squad Conquest maps. Each Flag just about lines up next to each other, with the Axis HQ located away from but between Flags A and B. The Allied HQ is closest to Flag C, White House.
A spacious park on the west side is home to Flag A, Plaza, and it’s surrounded by multiple-story buildings. It faces Flag B, Train Station, head on. It’s a slightly modified version of Train Station Beurs found on the larger Rotterdam map and the point sure to collect the heaviest number of casualties. Flag C is nestled outside the large White House, where Allied forces will start their advance and clash with enemies at the Train Station.
This map was designed with three distinct lanes for firefights: middle, upper, and canal. It is a tactical layout built with the most competitive Battlefield players in mind. It features the most direct head-on combat, and the lone armored transport vehicle is only available if the opposing team owns all flags. However, this map offers plenty of paths to flank the enemy team.