Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.
After months of rumors and a somewhat damning leak, Facebook’s Oculus division today made the Oculus Rift S official as its follow-up to 2016’s Oculus Rift. The Rift S is solely for use with Windows 10 PCs, and we have tons of additional details and insight in our announcement story and Oculus interview.
As the “S” name suggests, the new model is not a big enough step forward to qualify as Oculus Rift 2, but does make a number of improvements to the original model. Many are innovations originally pioneered for the Oculus Go and Oculus Quest standalone headsets.
One thing that’s hard to come by for the Rift S is a straight spec-for-spec comparison, so we’ve put together a convenient table so you can see what’s changed between the models. It’s not all good news: The Rift S actually has a lower refresh rate than the Rift, and fixed rather than adjustable lenses, though the resolution and tracking systems have seen some noteworthy upgrades. Take a peek at the details below.
Oculus Rift S vs. Oculus Rift
|Oculus Rift S||Oculus Rift|
|Resolution||2560×1440 (1280×1440 per eye)||2160×1200 (1080×1200 per eye)|
|Pixel Density||Approx. 600ppi||456ppi|
|Screen Type||LCD||Pentile AMOLED|
|Field of View||Approx. 115°||110°|
|Optics||Second-gen hybrid Fresnel lenses
Decreased screen door effect
Decreased god rays
|Hybrid Fresnel lenses|
|IPD||Fixed 64mm||Variable 58-71mm|
6DoF inside-out Oculus Insight
5-camera sensor internal tracking
|Non-room scale by default
6DoF external Constellation camera
360-degree IR LED head tracking
(True stereo-correct viewer)
|Headphones||Oculus Go/Quest near-ear speakers
|“3D audio” headphones
|Design Twists||Lenovo designed with Halo strap
Improved light blocking
Single cable connection
|Connectivity||DisplayPort 1.2, USB 3.0 (5-meter)||HDMI 1.3, USB 3.0 (4-meter headset), USB 2.0|
|Controllers||Oculus Touch with 360-degree tracking support||Oculus Touch with 180-degree front-facing tracking support|
|Requirements||Intel i3-6100 or AMD Ryzen 3 1200, 8GB RAM, Nvidia GTX 1050Ti or AMD Radeon RX 470||Intel i3-6100 or AMD Ryzen 3 1200, 8GB RAM, Nvidia GTX 1050Ti or AMD Radeon RX 470|
|1 USB 3.0 Port||1 USB 3.0 and 2 USB 2.0 ports|
|Weight||Unknown, but “better distributed” than Rift||470g|
|Release Date||Spring 2019||March 28, 2016|
Specs obviously only tell part of the story, and Oculus hasn’t released official numbers for everything we’d like to compare. On a positive note, the company deliberately avoided raising the PC requirements for Rift S, so machines (and games) that work with Rift will work with the new model. But the headset may be a little heavier than before, even if its weight is distributed better on your head.
The company isn’t yet taking preorders or orders for Rift S, though the spring release is expected to be “imminent.” In the meanwhile, check out our news coverage of Rift S here, and our interview with Oculus head Nate Mitchell here.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties