HTC announced that its Vive division will use Qualcomm’s technologies for XR standalone and 5G smartphone in its Vive Wave mobile virtual reality platform. Using both the HTC and Qualcomm technologies, headset makers will be able to deploy inexpensive headsets for augmented reality or virtual reality.
That future of inexpensive XR (extended reality, including both augmented reality and virtual reality) headsets is coming pretty fast, as companies are starting to announce headsets that take advantage of connections to smartphones — or connections via 5G or 60-gigahertz wireless to PCs.
Vive Wave is an open platform and tool set that will enable VR developers to create mobile VR content for a family of Vive Wave devices in the future. Qualcomm, meanwhile, makes the Snapdragon processors and wireless chips that facilitate connections to other processing devices.
HTC is using Qualcomm’s reference designs, which are the prototype designs that allow customers to rapidly design products around Qualcomm’s Snapdragon processors. The reference designs help customers like HTC get final products to market faster.
HTC will create an XR solution for smartphone vendors so that they can access the Viveport XR app store. XR headsets can connect to a smartphone via USB Type-C wire, allowing for more lightweight headsets.
“Through this collaboration, we’re working together to build and expand the ecosystem for the global XR industry by making it quick and easy to build mobile-based VR headsets,” said Raymond Pao, vice president of product and strategy at HTC Vive, in a statement. “Benefiting both device manufacturers and developers, this joint effort with Qualcomm Technologies serves to rapidly accelerate new VR headsets across the world and distribution points for developers through Viveport.”
Last week, Qualcomm’s Hugo Swart, head of XR for Qualcomm Technologies, told me in a demo at the Game Developers Conference that fast wireless connections — over 60 gigahertz wireless or eventually 5G networks — will enable developers to create cost-effective and lighter VR and AR headsets.
For instance, an Nreal AR headset is light because it doesn’t do the processing. Rather, it connects via a USB-C wire to a smartphone, which can also connect to another processing device such as a PC. The AR headset is little more than an XR viewer, as most of its computing power is supplied via the wired (USB-C) or wireless (5G) connection.
“We are committed to transforming the XR industry and our collaboration with HTC Vive aims to help accelerate XR adoption for consumers,” said Swart. “We are excited to work with HTC Vive to bring Viveport to smartphone [manufacturers] and global operators to unleash the low latency and high-speed potential of 5G and deliver unparalleled XR experiences.”
Vive Wave is HTC’s operating system and storefront built and optimized for mobile VR. Based on Android, Vive Wave creates a native OS for VR, while pairing with a unified Viveport storefront. For device manufacturers, Vive Wave enables new VR headsets to be built quickly, while offering a robust Viveport content library that is available from day one.
Vive Wave has been deployed across six headsets from partners such as Pico, iQiYi, and Shadow Creator.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties