A new GamesBeat event is around the corner! Learn more about what comes next. 

The Oculus Rift S was introduced to a somewhat mixed reception last month. Oculus touted a device that made it simpler and easier to get into VR with incremental improvements. Many were instead hoping for something that raised the bar for PC VR. But clearly, the Rift S is not Rift 2. VP of Content Jason Rubin says that, to earn that name, a new headset would have to make big strides.

“I think if we did something we honestly called a 2 and felt comfortable with that name, it would need to include radical new tech,” Rubin told Variety in an interview published this week. “Like body tracking, eye tracking, a new form of input, a lot of things that would create a new ecosystem.”

We have seen glimpses of what Rubin’s talking about in prototype headsets shown by Facebook’s R&D labs. Last year, for example, Oculus showcased the Half-Dome prototype. It was a big step over the Rift, with a 140-degree field of view and varifocal displays. In comparison, Rift S has the same functionality as the original Rift, it just removes some of the clutter. There’s no need for external tracking sensors thanks to inside-out tech, for example.

We’ve also seen teases of Facebook sampling hand-tracking gloves and implementing features like eye-tracking. “If we added things like that it would radically change the ecosystem,” Rubin said.


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Don’t expect Oculus to make that change for a while, then. Meanwhile, VR enthusiasts are pinning their hopes on Valve’s mysterious new headset, the Index, as the next step in high-end VR.

This story originally appeared on Uploadvr.com. Copyright 2019


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member