Our GamesBeat Summit 2019 has come and gone. We learned about reinvention and communities, about dealing with games that launch to huge audiences and rabid response — and how to communicate with them better. We gave one of the speakers, Insomniac Games’ Ted Price, a visionary award for his contributions to the game industry over the past quarter-decade.
And you can see the Day One agenda here.
GamesBeat has gathered videos of all the first day’s sessions from our Twitch and YouTube livestreams. You can watch all the Day Two talks here.
Dean Takahashi’s opening remarks
2019 GamesBeat Visionary award winner: Insomniac Games’ Ted Price
Chasing the fun
The Walking Dead: Wrapping up a fan-favorite IP
Climate change games
Building a gaming culture that lasts
Games in the DNA: Growing up Bushnell
Gaming communities today and tomorrow
Where game communities are going
Influencer campaigns that work
The future of games and learning
From refugee to game developer
Games as a global language
The future of kids communities
The landscape of gaming
The future of gaming
Crafting culture, creating vision
Gamer 2.0 — new rules in a crowded field
Communities that last for years
The future of interactive storytelling
Location-based entertainment then and now
User acquisition is dead — Facebook & Google UAC creative are king
Eat or get eaten — consolidation is coming
That’s all from Day 1 — we’ll post the Day 2 talks soon.
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