Our GamesBeat Summit 2019 is over, but that doesn’t mean we can’t go back to the lessons we learned — or heed them for the first time. Storied strategy game designer Chris Taylor talked about his new cloud gaming platform. We examined how to better navigate China’s game market (something that’s becoming more complex by the year), and how to apply the lessons of dealing with online gamers in the late 1990s and 2000s to today’s communities. We looked at esports, investing, and influencers.

And you can see everything that we discussed during Day Two here. And you can catch our Day One videos here.

GamesBeat has gathered videos of all the second day’s sessions from our Twitch and YouTube livestreams.

GamesBeat’s Mike Minotti introductory remarks

Video games live, Intellivision, and gaming communities

Future of influencers and gaming videos

Lightning talks: Drivetime, Hearo.Live, Lucid Sight, Hollywood Reporter

Transforming your team based on the lifecycle of your product

The wisdom of owning game studios

Surviving China’s gaming market

The Future of Augmented Reality

Chris Taylor Fireside Chat: What’s coming next

Taking esports to the next level

Gaming behavior: bot or human?

Blockchain comes to games

Dealing with games across the decades

Unconscious bias

Jupiter & Mars: Addressing climate change

Design principles for Facebook gaming

Gaming’s new growth area

Creating a multi-generational esports league

The future of of the blockchain and crypto gaming community

GamesBeat’s Dean Takahashi’s closing remarks

Stay tuned for news on next year’s GamesBeat Summit 2020.

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