Where does your enterprise stand on the AI adoption curve? Take our AI survey to find out.


Publisher Take-Two revealed today during its financial results for the first quarter that Red Dead Redemption 2‘s sales now sit at 25 million. The open-world cowboy game came out for PlayStation 4 and Xbox One on October 26.

That is up 1 million since the last time Take-Two reported sales for the title back in May. That was when the publisher revealed its results for the fourth quarter of the financial year 2019. Red Dead Redemption 2 also sold 1 million copies between that fourth quarter and the previous one.

So that’s the pace that Red Dead Redemption 2 sales are at, about 1 million every three months. Selling 25 million copies is an impressive feat, but it seems unlikely that RDR2 will match the incredible milestone set by Rockstar’s previous smash hit, Grand Theft Auto V. That game has been out since 2013 and has sold over 110 million copies, and it keeps charting month after month thanks to the popularity of its online multiplayer component, GTA Online.

Red Dead Redemption 2 also has an online mode, but it has not yet taken off the way GTA Online has. Red Dead Redemption Online could still grow, and Take-Two claims that the multiplayer offering is attracting more players.

“Both engagement and recurrent consumer spending on the game continue to gain momentum, and Rockstar plans to continue to enhance and evolve the world of Red Dead Online with ongoing updates to drive growth over time,” Take-Two noted in a press release sent to GamesBeat.

Red Dead Redemption Online could still become a bigger deal that helps boosts Red Dead Redemption 2 sales to the crazy heights enjoyed by Grand Theft Auto V. But selling 1 million copies every three months less than a year after launch shows that Red Dead Redemption’s legs may be steady, but they aren’t strong and long.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member