Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 

Nvidia is working with more developers to bring ray tracing to several new upcoming releases. During a presentation today at Gamescom 2019 fan event in Germany, the graphics company revealed that its RTX technology is coming to the new content for Metro: Exodus, Minecraft, Dying Light 2, and Synced: Off-Planet. These games join a growing list of titles that includes Call of Duty: Modern Warfare and Control.

Metro Exodus already supports RTX, so it makes sense that its DLC would as well. And you can read more about Minecraft’s RTX implementation in our story about it here.

Dying Light 2 is developer Techland’s sequel to its original zombie parkour adventure. Like the first, this game puts a heavy emphasis on light and the dangers of going out in the dark. And now with RTX global illumination, Techland can make those night scenes look even more realistic and natural. You can see what that looks like in the screenshots below.

Synced: Off-Planet, meanwhile, is a new game from publisher Tencent and developer Next Games. It is a survival shooter where players compete against one another for resources while trying to outlive hordes of techno-zombies. It is using ray-tracing for shadows and reflections.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

“In the year since Nvidia made it possible to achieve real-time ray tracing in games, this revolutionary technology has been embraced across the industry,” GeForce marketing boss Matt Wuebbling said. “Looking at the number of games, the big-name franchises, and the breathtaking visuals at our Gamescom 2019 event, it’s clear that ray tracing has arrived and is truly the way forward for game development.”


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member