Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.
Dragalia Lost came out on September 27, 2018. The free-to-play role-playing game has been most popular Japan, which accounts for $60 million of the total. The U.S. is next with $23 million. Hong Kong follows at $12.5 million. The game is not available in China.
Compared to other Nintendo mobile game’s, Dragalia Lost’s $106 million total puts it only a bit behind Animal Crossing: Pocket Camp‘s, which has earned $111 million. Both games are far behind Nintendo’s best mobile performer, Fire Emblem: Heroes, which has made $618 million.
Both Mario Kart Tour and Dr. Mario World are recent releases from this year. Super Mario Run is the only title on the list that is not a free-to-play game.
Most of Dragalia Lost’s revenue has come from iOS, accounting for $62 million. Android users spent $44 million. The game is dropping in popularity, with Sensor Tower noting that August 2019 was its lowest grossing month yet with just over $3 million earned, compared to the $25 million it made back in October 2018 after launch.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties