A new GamesBeat event is around the corner! Learn more about what comes next.
Activision Blizzard reported today that Call of Duty: Modern Warfare is outselling last year’s Black Ops 4 title by a percentage in the “teens,” the company announced in its earnings report for the third quarter ended September 30.
Modern Warfare shipped on October 25, after the close of the quarter. But Activision earlier said that Infinity Ward’s latest Call of Duty game sold more than $600 million in its first three days of sales.
And Call of Duty Mobile launched October 1, and it reached more than 100 million downloads in its first month. Both games suggest that the Call of Duty franchise is alive and well despite challenges in its category from games such as Fortnite and PlayerUnknown’s Battlegrounds.
Earlier, Activision said that Call of Duty: Modern Warfare’s $600 million in its first three days of sales compared favorably to past titles WWII and Black Ops 4, which both made more than $500 million in their opening weekends.
Three top investment pros open up about what it takes to get your video game funded.
This year’s game is edgy with ultraviolent scenes in the single-player campaign that include torture, child combat, and shooting unarmed women. Fans have reacted positively to the realism of both the content and the graphics, as it brings the game closer to being more like a documentary of modern warfare.
But the game has faced protests in Russia because it depicts Russian soldiers as war criminals, and it has a fictionalized “Highway of Death” that is blamed on Russian bombers, even though there was an actual “Highway of Death” scene perpetrated by Americans in the Gulf War.
Activision’s Blizzard’s Modern Warfare is a crossplay title, with multiplayer playable across the consoles and PC, and the company said it saw console and PC unit activity on Battle.net reaching new highs.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties