A new GamesBeat event is around the corner! Learn more about what comes next. 

Candy Crush Soda Saga has earned $2 billion revenue since its launch in 2014, according to market analyst Sensor Tower.

Soda Saga is the first sequel to King’s Candy Crush Saga, which released for mobile in 2012. Since Soda Saga, the franchise has had two more sequels: 2015’s Candy Crush Jelly Saga, and 2018’s Candy Crush Friends Saga. The series helped make King so big that Activision Blizzard bought the company in 2016 for $5.9 billion.

Candy Crush Soda Saga has made most of its money in the U.S., which has accounted for $1.1 billion of the $2 billion total.

Around the world, the game has over 410 million first-time installs. About 76% of those come from Google Play. Apple users, however, spend more than their Android counterparts. The average of iPhone user spends $9.37 on the game, compared to $3.24 per download on Android.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member