Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
Snow Crash‘s author is Neal Stephenson. The book (one of the best tech books of all time, GamesBeat’s Dean Takahashi wrote) has a deeply complex plot touching on archaeolinguistics, religion, simulation theory, philosophy, computer science, and memetics. It was nominated for the Arthur C. Clarke Award, the most prestigious science fiction award.
The series will reportedly be directed by Joe Cornish, who recently directed The Kid Who Would Be King. The writer is apparently Michael Bacall, who also wrote 21 Jump Street and Project X.
Stephenson will be a producer of the series, alongside Cornish, Bacall, Angela Robinson, Frank Marshall, and Robert Zotnowski.
Three top investment pros open up about what it takes to get your video game funded.
Last we heard, Stephenson works at AR startup Magic Leap. His official title is “chief futurist.” He manages a team called the Self-Contained Existence Unit (SCEU). SCEU focuses on content R&D, pushing the boundaries on what can be developed in AR, figuring out best practices, and providing examples to developers.
Despite being released before even Wolfenstein 3D and three years before the Virtual Boy, much of Snow Crash takes place in a massively multiplayer VR world called the Metaverse — a term Stephenson coined. Essentially, the metaverse is the spatial version of the internet. The term is popular in VR today. “Meta” means after or beyond, and “verse” is taken from universe. Thus a ‘metaverse’ is a new universe beyond and after the real one.
When the book was written almost 30 years ago, VR headsets were rare. The few which existed cost in excess of $50,000 and had resolutions of just a few hundred pixels on each axis.
The book also popularized the term “avatar” — the virtual character which represents a user in a virtual world. The descriptions of avatars in Snow Crash still apply to proto-metaverses like VRChat today.
Michael Abrash’s inspiration
Michael Abrash is the chief scientist at Facebook Reality Labs. That’s the division of Facebook which researches future VR and AR tech. He also reportedly co-leads Facebook’s new AR glasses team.
In 1994, Abrash was working at Microsoft. He had helped develop the core graphics architecture of Windows. After reading Snow Crash, he quit Microsoft and joined John Carmack at Id. Together they developed Quake — one of the first widely popular online multiplayer FPS games. He then worked at companies like Microsoft (again) and Intel until 2011 when he joined Valve to work on AR and VR.
After joining Valve, Abrash wrote a blog post explaining his history. The first sentence: “It all started with Snow Crash.”
This story originally appeared on Uploadvr.com. Copyright 2019
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties