Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
The co-op adventure is based on the classic Prince of Persia video game created by Jordan Mechner in 1989. It is the third location-based VR escape room from Ubisoft, the big French video game publisher that’s also has been one of the biggest proponents of VR.
You may have heard about escape rooms, where a group of people is locked in a room for fun and they figure out puzzles to get out of it. But Ubisoft is tweaking this with virtual reality escape rooms, where you can unlock puzzles that are a lot more complicated and dazzling than standard escape rooms.
Ubisoft Düsseldorf created the Prince of Persia: The Dagger of Time experience, and it will debut the this spring in more than 300 locations. It’ll be set in the Sands of Time era, which debuted in games in 2003 and got a Hollywood film in 2010. Previously, Ubisoft’s Blue Byte studio made VR escape rooms Beyond Medusa’s Gate and Escape the Lost Pyramid.
Three top investment pros open up about what it takes to get your video game funded.
Prince of Persia: The Dagger of Time targets all ages. Two, three, or four players team up and work together to solve puzzles and find a way out of a reimagined Fortress of Time.
In the story, players are summoned by Kaileena, the Empress of Time. They must help her stop the evil plans of a magi who is attempting to restore the sands to the Hourglass of Time and create an army of sand monsters. To escape the Fortress of Time, players work together to solve puzzles, using the Dagger of Time’s powers to manipulate time.
“Controlling time in VR is a one-of-a-kind experience where players will feel the power of the dagger of time in their own hands,” said
Ubisoft has partnered with more than 300 locations around the globe, said Benedikt Grindel, managing director of the German Ubisoft studios, in a statement. He said that what started as a pilot project became one of the largest distribution networks in the location-based entertainment market.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties