Elevate your enterprise data technology and strategy at Transform 2021.
The Samsung Gear VR is a smartphone-based VR headset. Like Google Cardboard and its plastic derivatives, users slot in their smartphone which acts as the display and computer. Unlike cardboard, however, it features a dedicated gyroscope and accelerometer, and runs the same Oculus mobile platform and store as the Oculus Go.
The first Gear VR was released in late 2014 for Samsung’s Galaxy Note 4. While labeled an “Innovator Edition,” the product was essentially the first modern consumer VR headset.
Over the years, new versions were released to support the latest Samsung phones. The headset did not change significantly, other than the inclusion of a 3DoF controller from 2017 onward.
No Updates, no films, no new 360 video users
Samsung phones will no longer receive new Gear VR features via Oculus OS updates.
From today, the Oculus Video and Oculus 360 Photos apps will no longer be able to be downloaded on Gear VR. If you already have those apps installed on your phone you can continue to use them, but rented and purchased films will no longer be available. Existing users with purchased films should receive Oculus Store credit “equivalent to the cost you paid for any titles you bought,” according to Facebook. Users should be able to continue to use other film services like Netflix, Prime Video, and Fandango Now, but we should note that some developers who supported Gear VR stopped once it became clear Facebook wasn’t going to update the platform anymore.
The included Oculus Browser will no longer be updated. In Facebook’s own words, this may introduce “an increased security risk, as with using any out-of-date web browser.” At Oculus Connect conferences, the browser has been said to be one of the top used apps on mobile VR.
From September 15, developers will no longer be able to support Gear VR on new apps released to the Oculus Store.
Gear VR was already dead
The announcement won’t be a surprise to those following the Gear VR in months.
At Oculus Connect 6 back in September, Oculus’ then-CTO John Carmack essentially declared the Gear VR dead.
This was prompted by the news that Samsung’s Galaxy Note 10 would not support VR. The Galaxy S20 followed suit this year, ending Samsung’s support of the platform.
Google’s competing Daydream smartphone VR platform is also essentially dead, with neither the Pixel 3a nor Pixel 4 supporting it and sales of the headset itself ending.
Smartphone-based VR created a lot of problems. The time it takes to slot in and out the phone, and the fact the user’s phone is unusable while docked into the headset, makes people less likely to want to use VR on a regular basis. A Gear VR session could also end after a matter of minutes, depending on the device and conditions in which it is used, due to the phone’s processor reaching its thermal limits. Smartphones pack all of their components into an incredibly small space. While Samsung improves its passive cooling design almost every year, there are physical limitations which can’t be overcome packing VR into a device designed first as a phone.
Standalone VR headsets, though, incorporate the screens and computing hardware and are designed for better cooling. Despite standalones having roughly the same graphical limitations as smartphone VR, Carmack claimed that the Oculus Go saw Rift-like retention levels, whereas Gear VR’s was much lower.
Facebook previously stopped production of cables for the original Oculus Rift, leaving many owners with no repair option when it breaks. Oculus Go’s social features were dropped late last year. Facebook said Quest will be supported “for years to come”, but Go looks like it may be on the way out.
This story originally appeared on Uploadvr.com. Copyright 2020
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties