Ubisoft revealed its latest earnings today, reporting net bookings of $450.67 million for its fourth quarter ending on March 31. That is down 38.3% from the same period last year, thanks largely to a lack of any major releases from Ubisoft in the past several months. But the publisher still found something to brag about.
The company revealed that 11 of its games have sold more than 10 million copies in the current console cycle.
The list includes:
- Assassin’s Creed: Unity
- Assassin’s Creed: Origins
- Assassin’s Creed: Odyssey
- Far Cry 3
- Far Cry 5
- Tom Clancy’s The Division
- Tom Clancy’s The Division 2
- Tom Clancy’s Ghost Recon: Wildlands
- Tom Clancy’s Rainbow Six: Siege
- Watch Dogs
- Watch Dogs 2
Ubisoft touts this success as PlayStation 4 and Xbox One begin to wind down, with PlayStation 5 and Xbox Series X set to come out later this year. The company wants to reminds investors of its success on those consoles, which it hopes will carry over to the new generation.
Slow year ahead of the next generation
The list shows the importance of Ubisoft’s major franchises. Four of those games are from the Tom Clancy brand, and three are from Assassin’s Creed. Far Cry and Watch Dogs both have two titles represented. We already know that a new Assassin’s Creed, Valhalla, is coming this fall and will launch on the systems. These franchises will continue to be a big part of the next-gen equation, but they couldn’t help Ubisoft completely stave off a slow fiscal year.
“As expected, our financial results for the full year finished well below our initial expectations,” Frédérick Duguet, Ubisoft chief financial officer, notes in the financial report. Ubisoft had net bookings of about $1.7 billion for its 2019-2020 fiscal year. That number reached $2.2 billion the previous year.
Although Ubisoft had a lack of strong releases during the past several months, largely because the publisher delayed many of its upcoming games after the weak debut of Ghost Recon: Breakpoint, those back catalog titles did give the company some relief, especially as gamers look for something to play during the pandemic.
“However, it is important to note our strong fourth quarter performance,” Duguet continues. “Starting mid-March, the lockdown led to a sharp increase in player engagement worldwide, but even at the beginning of the fourth quarter our operating trends already were higher than expected thanks to our teams’ remarkable execution.”
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties