Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Nvidia posted revenues of $3.87 billion for its second fiscal quarter ended July 26, up 50% from a year earlier. The revenues beat expectations, and non-GAAP earnings per share of $2.18 also trounced expectations as gaming hardware and AI remained in high demand during the pandemic.
Santa Clara, California-based Nvidia makes graphics processing units (GPUs) that can be used for games, AI, and datacenter computing. While many businesses have been hit hard by the pandemic, Nvidia has seen a boost in those areas.
For the second fiscal quarter, analysts expected revenue of $3.65 billion and non-GAAP earnings per share of $1.97. Gross profit margins, or the profit on products sold, were 66%, compared to 60.1% a year earlier. Nvidia’s revenues for the first quarter were $3.08 billion, up 39% from a year earlier.
Datacenter revenue was $1.7 billion, up 167% from a year earlier, while gaming revenues were $1.65 billion, up 26% from a year ago. That’s the first time the company’s datacenter revenue has been bigger than the gaming revenue in a quarterly report.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
Professional visualization was $203 million, down 30% from a year ago. Also down was automotive revenue at $111 million, a 47% drop. But some sectors fared better. Other revenue was $146 million, up 32%. Overall graphics was $2.08 billion, up 16%, while CPU and networking revenue was $1.78 billion, up 130%.
Nvidia’s stock is down 0.7% in after-hours trading to $482.55 a share.
Earlier this year, Nvidia completed its $7 billion acquisition of Mellanox, which makes key technologies for connecting chips in datacenters. Mellanox revenue is included in the CPU and networking segment.
Nvidia CEO Jensen Huang sounded a positive note in his statement, “Adoption of Nvidia computing is accelerating, driving record revenue and exceptional growth. Growth in GeForce gaming accelerated as gamers increasingly immerse themselves in realistic virtual worlds created by Nvidia RTX ray tracing and AI.”
He added, “Our new Ampere GPU architecture is sprinting out of the blocks, with the world’s top cloud service providers and server makers moving quickly to offer Nvidia accelerated computing. Mellanox grew sharply, driven by the need for high-speed networking in cloud datacenters to scale out AI services.”
Huang was also reassuring with regard to the COVID-19 crisis, “Despite the pandemic’s impact on our professional visualization and automotive platforms, we are well-positioned to grow, as gaming, AI, cloud computing and autonomous machines drive the next industrial revolution around the world.”
Nvidia CFO Colette Kress acknowledged that COVID-19 continues to affect the business, with employees working from home. She said customers in industries such as education, research, energy, automotive, manufacturing, architecture, and media have been hit particularly hard and each is recovering, but at different rates.
Back in April, Nvidia launched its Ampere-based A100 GPU, an enormous AI chip with 54 billion transistors and a design based on a new generation of AI technology.
For the second fiscal quarter, Nvidia itself expected revenue of $3.65 billion and gross profit margins of 58.6% on a GAAP basis and 66% on a non-GAAP basis.
Nvidia is expected to unveil its high-end desktop GPUs based on Ampere at its event scheduled for September 1. The company is also rumored to be considering a bid for Arm, which Japan’s SoftBank has reportedly put up for sale. For the third fiscal quarter that closes at the end of October, Nvidia expects revenue of $4.4 billion, plus or minus 2%, and non-GAAP gross margins of 65.5%.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties