Nintendo‘s Switch hybrid game console has been on fire during the pandemic, as Nintendo detailed in a report on sales for the six months ended September 30.
For the first six months of fiscal 2020, Nintendo said revenues were $7.38 billion, up 73.3% from $4.25 billion for the same period a year ago. Net profit was $2.04 billion, up 243% from $590 million for the same period a year ago.
Mobile games are still a pretty small part of overall revenue, at $260 million for the six months. In the quarter ended September 30, Nintendo shipped 6.86 million Switch consoles, up more than 40% from the same quarter a year earlier.
Nintendo has sold 68.3 million Nintendo Switch consoles and 456.5 million copies of software to date. That compares to the Nintendo 3DS sales of 75.9 million and software sales of 385.1 million copies.
Mario Kart 8 Deluxe sales hit a total of 29 million copies sold (with 4.21 million of that in the six months ended September 30). Super Smash Bros. Ultimate has sold 21.1 million to date, and The Legend of Zelda: Breath of the Wild has sold 19.7 million copies to date. Pokémon Sword/Pokémon Shield has sold 19 million copies to date.
The six-month period includes Nintendo’s release of Paper Mario: The Origami King for the Switch. Released in July, the game sold 2.82 million copies. Super Mario 3D All-Stars debuted in September and sold 5.21 million copies.
During the same period, Animal Crossing: New Horizons sold an additional 14.27 million units, bringing its total sold to 26 million copies.
As for future numbers, Nintendo released Pikmin 3 Deluxe and Mario Kart Live: Home Circuit last month, and Super Mario 3D World + Bowser’s Fury will debut in February.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties