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Zoll and Korolev funded the company through GameGroove, a holding entity that pooled their resources to invest in a number of companies (Gunzilla included). Gunzilla is based in Los Angeles and has studios in Kyiv, Ukraine, and Frankfurt, Germany. The team is working on an unannounced shooter.
Founded earlier this year, Gunzilla will make a “new generation of shooters,” said Korolev in an interview with GamesBeat. The game will have a story shaped by writers Richard K. Morgan (Altered Carbon, adapted into a Netflix series, and The Steel Remains) and veteran video game writer Olivier Henriot (Assassin’s Creed, The Division, and Far Cry). The game is targeted for the Sony PlayStation 5 and the Microsoft Xbox Series X.
The idea is to tell amazing stories without sacrificing gameplay. The funding will help drive recruitment.
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Korolev said he hopes to grow the team to more than 200 people by the end of next year. Current employees have come from Ubisoft, Electronic Arts, THQ, and Crytek. The team has worked on franchises such as Far Cry, Crysis, Assassin’s Creed, Watch Dogs, Total War, and Need for Speed.
“We have several new approaches, and let’s say, key advantages, which should be in our next game to make it super successful,” Korolev said. “We are investing a lot in narrative.”
Zoll and Korolev founded GameGroove to pool resources and expertise across its various companies, including Gunzilla. They formed GameGroove Capital, an investment arm, in October 2019.
Korolev said the company has peace of mind to invest heavily in narrative and develop its new intellectual property.
Morgan has been a controversial figure. He was banned from Twitter for “hateful conduct” earlier this year. He agreed with Harry Potter author J.K. Rowling about transphobic views, which he has repeated on his personal blog. Korolev did not comment on that, but he said that there is no place for toxicity on the company’s development team.
GameGroove Capital, has invested in numerous early-stage video game and tech startups such as Plink, Sonus, and Blackwood Games, the developer of the popular free-to-play shooter, Warface, which Zoll worked on at Crytek.
Korolev said he wasn’t able to say which game engine the company is using yet.
Asked why the company isn’t making mobile games, which are half of the $174.9 billion game market, Korolev said, “We believe that by scaling expertise, by using it in projects, we can become more and more successful. This is where our expertise is, in triple-A.”
The $25 million in funding may not be enough to make the whole game, but it should help the company reach major milestones in development, Korolev said.
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