Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
GamesBeat Summit 2021: Growing the Next Generation will feature a full slate of visionary speakers in an online-only event on April 28 and April 29, and we’re pleased to talk about our next batch of participants.
The lineup includes Laura Miele of Electronic Arts, Robert Antokol of Playtika, Aaron Loeb of Scopely, Jen Oneal of Blizzard Entertainment, Geoff Keighley of The Game Awards, Lydia Bottegoni of Blizzard, Eunice Lee of Activision, and Nour Polloni of Beenox.
We’ll bring together industry leaders for our 12th annual executive summit to engage in genuine conversations, networking, and deal-making. Our subthemes include growing the new consoles, industry-wide growth in 2021, mergers and acquisitions, IPOs, diversity and inclusion, mental health awareness, and navigating challenges such as privacy versus targeted advertising.
Our newest batch also includes Ronnie Nelis of Lion Castle, Sushama Chakraverty of Prodigy Education, Wanda Meloni of M2 Insights, Keza MacDonald of the Guardian, Kelli Dunlap of American University, Noah Falstein of The Inspiracy, Brennan Spiegel of Cedars-Sinai, Susanna Pollack of Games for Change, Paul Doyle of Epic Games, Vladimir Mastilović of Epic Games, Caroline Stokes of Forward, and Eve Crevoshay of Take This, Chris Hewish of Xsolla, and Matt Casamassina of Rogue Games. We’ve got a stellar group, and I’m so grateful to have these speakers. We’re only about halfway done revealing our speakers, so stay tuned for more.
Three top investment pros open up about what it takes to get your video game funded.
After surviving and even thriving during a catastrophic year, the game industry can apply itself to the daunting task of beating last year’s numbers. The new consoles are gaining momentum, and PC and mobile are thriving. Gaming has become the biggest form of entertainment, and it has more reach into the mainstream than ever before.
Laura Miele, chief studios officer of Electronic Arts
Miele leads EA’s worldwide studios, which includes 20 different game studios from BioWare to Dice. The studios are working on some of the most popular games in the industry, including Battlefield, Star Wars, Need for Speed, the EA Sports portfolio, The Sims, Bejeweled and Mass Effect. Her aim is to empower transformative innovation at the creative heart of EA to deliver amazing games and experiences for players around the world.
In more than 22 years with EA, Miele has held a variety of strategic leadership roles across publishing, marketing and analytics. Previously, Miele served as executive vice president of global publishing overseeing publishing and customer experience for Electronic Arts. She has also led EA’s Americas publishing organization, overseeing EA’s product and marketing campaigns in the region. Additionally, Miele served as general manager of the Star Wars business and senior vice president of global marketing, working with EA development teams and overseeing packaged goods and digital releases. Her leadership and work on multi-platinum franchises such as Battlefield, Dragon Age and Need for Speed contributed to Laura’s recognition on AdAge’s “Women to Watch” list.
Robert Antokol, CEO of Playtika
Robert Antokol has been CEO of Playtika since its founding in 2010. The company went public in January at a valuation of $11.4 billion. Through both acquisitions and internal growth, Antokol has built the company into a social casino games and casual games giant with 3,700 employees and $2.3 billion in revenues. He was also deputy CEO at Logia Group, director of business development at Oberon Media, and cofounder of CMate.
Aaron Loeb, chief business officer at Scopely
Loeb oversees game development across Scopely’s diverse portfolio. He is responsible for refining the company’s tech, creative processes, and live games services to deliver the most rewarding, immersive game experiences for players. Previously, Loeb led FoxNext Games as president, joining Scopely as part of the company’s acquisition in 2020. Prior to FoxNext, Loeb served as president of studios at Kabam, followed by president of Aftershock, a spinout of Kabam. His other professional experience includes serving as the vice president at EA and CEO at Planet Moon Studios. Throughout his career, he’s worked on games including Marvel Strike Force, Marvel: Contest of Champions, Simpsons: Tapped Out, Monopoly Slots, Tangled, Smarty Pants, and Armed and Dangerous. Aaron is also an award-winning playwright with works that have been performed Off-Broadway and around the world.
Jennifer Oneal, executive vice president at Blizzard Entertainment
Oneal is one of the key leaders of development at Blizzard Entertainment. In January, she was promoted to executive vice president of development at Blizzard Entertainment. She previously spent 13 years at Activision’s Vicarious Visions studio, most recently almost five years as studio head. The studio had more than 200 employees, and it was recently merged into Blizzard while the team worked on a Diablo 2 remake. At Vicarious Visions, her teams worked on titles such as Crash Bandicoot, Tony Hawk, and Skylanders.
Geoff Keighley, creator of The Game Awards
Over the past two decades, Keighley has established himself as one of the leading media figures, live event producers, and on-camera personalities in the video game industry. Whether he is anchoring YouTube’s live coverage of E3, producing tentpole events like The Game Awards and the landmark 5-hour Discovery Channel series The Rise of the Video Game, or new ventures such as the live theatrical production The Last of Us: One Night Live, Keighley has moved between mediums to chronicle, celebrate, and cement games as the leading form of entertainment.
In late 2014, Keighley created, self-financed, produced, and hosted The Game Awards, an all-digital awards show for the video game industry. The Game Awards is now one of the largest livestreamed events of all. The New York Times calls the event the “Oscars for the video game world.” The most recent show was seen by more than 83 million viewers.
How will gaming keep growing?
The question is what will keep the growth going. We’ll explore new parts of the business including blockchain and nonfungible tokens, the post-IDFA world, augmented and virtual reality, esports, the metaverse, and the explosion of opportunities that come from having an unprecedented amount of money coming into the industry through investments, public offerings, and acquisitions.
Our other announced speakers so far include Bobby Kotick of Activision Blizzard, Brenda Romero of Romero Games, Jens Hilgers of Bitkraft Ventures, Chris DeWolfe of Jam City, Halley Gross of The Last of Us Part II, Keisha Howard of Sugar Gamers, Daniel Melville (who has a bionic arm based on Konami’s Metal Gear series), chief gaming architect Frank Azor of Advanced Micro Devices, Iron Galaxy leaders Adam Boyes and Chelsea Blasko, Eric Goldberg of Playable Worlds, Andrew Sheppard of Transcend Funds, Simon Zhu of NetEase, Mike Vorhaus of Vorhaus Advisors, Michael Metzger of Drake Star, Ed Fries of 1Up Ventures, Raffael “Doctor B” Boccamazzo of Take This, Rob Lowe of Lego Ventures, Itamar Benedy of Anzu, Mike Minotti of GamesBeat, Steve Peterson of Storyphorce, Tim Guhl of Singtel, Lisa Cosmas Hanson of Niko Partners, Karsten Lund from Lightbrick Studios, and Liontree’s Nick Tuosto.
We want to continue our reputation as the most intimate gaming event where business meets passion. Our event will include fireside chats, panels, and small-group roundtables. We’ll provide Q&A sessions for VIP attendees, and a way for attendees to network with each other and make new connections. We have a wide range of partners including the International Game Developers Association and Women in Gaming International. And our sponsors include Lego Ventures, Anzu, Xsolla, Jam City, Adjust, Accenture, Rogue Games, Accenture, ESA, Epic Games, Scopely, Lego, Singtel, and more.
And don’t miss: I’m doing a webinar on March 30 at 10 a.m. Pacific time with Snowflake on data stacks and data-driven decisions for game companies. I’m also doing a regular Game Industry event on Clubhouse about the week’s news in gaming on Fridays at 2:30 p.m. Pacific time.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
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- And maybe even a fun prize or two
- Introductions to like-minded parties