All the sessions from Transform 2021 are available on-demand now. Watch now.
A year ago, leaders from the global games industry participated in the #PlayApartTogether campaign to fight the pandemic. And now they’re recommitting to the initiative that the World Health Organization launched.
The campaign encouraged people to follow WHO health advice on preventing COVID-19 infection. As part of PlayApartTogether, 88 gaming companies agreed to disseminate evidence-based health messages from WHO to help slow the spread of COVID-19.
To promote these messages, hundreds of game industry leaders have encouraged their vast networks to follow the WHO’s health guidelines — including on physical distancing, masks, hand and respiratory hygiene, avoiding crowds and how to keep rooms well ventilated.
Since the initial kickoff of the campaign, PlayApartTogether has been adopted by platforms and organizations, such as mobile, console and PC gamemakers, hardware, platforms, esports, streamers, universities, nonprofits, and consumer advocacy groups. The hashtag has been seen around the world.
Three top investment pros open up about what it takes to get your video game funded.
WHO has served as the leading international health agency spearheading the global response to the coronavirus outbreak. As information on the virus, as well as diagnostics, treatments and vaccines are developed and used around the world, WHO continues to provide essential guidance and public health recommendations to governments, communities and individuals everywhere, including through new and wide-reaching communication channels.
By bringing special events, exclusives, activities, rewards and inspiration to some of the most popular games in the world, #PlayApartTogether encourages users to adopt best practices of protection from COVID-19 transmission for the sake of their own health and that of their families
and communities. By incorporating COVID-19 prevention messages into games, people everywhere are told: “Wherever you are, whatever game you play, you can make a difference.”
Bernard Kim, the president of publishing of Zynga, said in an interview with GamesBeat that he credited Sarah Ross, head of communications at Zynga, for coming up with the campaign. She came up with the phrase, the hashtag, and the idea for being an advocate for the WHO’s messages about wearing a mask.
She pitched it to Kim, and he liked the idea.
“I kind of didn’t get it until she said it like three times to me, and then I was like, ‘Wow! I get this,” Kim said.
Kim started asking his friends in the game industry if they would participate, and to his shock and pleasure, they all said yes.
“You know that we’re a very competitive group of people,” Kim said. “When Zynga concocted this campaign with the World Health Organization, we helped galvanize the game industry by basically sending out an email or reaching out to a couple of key constituents that we thought would be good to participate in this,” Kim said. “It was so amazing to see the industry step up and how fast and positive they were.”
I have to say that the degree of cooperation surprised me, as I hadn’t seen the game industry do anything like this campaign before. Ross said in an interview that every company had its own way of interpreting the health messages from the WHO.
“The reality is that the messages from the World Health Organization that were relevant early in the pandemic are still critically important,” Ross said. “It focused on the basic ways of mitigating COVID, from handwashing to social distancing to wearing a mask to advocating for vaccines. All of those things are still important and, regrettably, COVID rates are increasing in some states and countries now. The crisis isn’t over yet.”
Every month, the companies send out a new package of public service advertising messages to catch the attention of the public.
“These are some pretty incredible stats on company participation and the number of impressions that were pushed across the entire marketplace,” Kim said. “We believe the game industry played quite a role in educating everyone. I think it has created stronger bonds.”
Here are some of the partners in the campaign:
- Activision Blizzard
- Bandai Namco
- Entertainment Inc.
- Big Fish Games
- Drone Racing League
- Fortyseven communications
- G5 Entertainment
- Green Man Gaming
- Glu Mobile
- GSN Games
- Jam City
- Level Ex
- PUBG Mobile
- Riot Games
- Tencent Games
- Tilting Point
- Whow Games
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties