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Apple v. Epic trial opens with hilarious audience chatter

Dean Takahashi@deantak
May 3, 2021 8:55 AM
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Epic takes a swing at Apple.
Epic takes a swing at Apple.
Image Credit: Epic Games

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The Apple v. Epic trial call started out as a hilarious circus as the court using a group phone line failed to mute the audience.

The federal court in the Northern District of California in Oakland is presiding over an important antitrust trial (virtually) over how much control Apple should have over its App Store. Epic Games has sued to get Apple to make changes that favor app creators because it alleges Apple has monopoly power, but Apple has said it needs freedom to govern its platform property and innovate with it.

With a lot of gamers on the line, fans started chiming in once they realized that everyone wasn’t muted, as normally happens with virtual court hearings. The chatter began, with audience members incredulous that they could speak on the line.

“I’m going to tell my mom just don’t pick up the line,” said one audience member.

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Another said, “Tim Sweeney better know what he’s doing. If he messes up once, we won’t have iOS back. This call is live, by the way.”

Then someone said, “They screwed up and lost their app on iOS.”

One person chanted, “Epic Games! Epic Games!”

One listener became a commentator, saying the trial is expected to last three weeks. Another started playing Travis Scott, who held a concert in Fortnite that tens of millions of people attended.

“We just want mobile back,” said another. “I’m so poor I can’t afford console.”

There was a lot of cursing, too.

At one point, there were dozens of people trying to talk at once. One person promoted his YouTube channel. Another sang the praises of auto-aiming on mobile.

Federal judge Yvonne Gonzalez Rogers, eventually, said, “I think we’ve got the phone lines under control. It will not be a problem in the future.”

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.

Author
Dean Takahashi
Topics
GamesBeat Mobile PC Gaming

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