Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
The fund was started by game industry veterans Jason Yeh and Brian Cho. It’s a specialized early-stage venture firm that will invest across what the founders call the “spectrum of play.” That includes all sorts of games and related gamified sectors, such as fitness, education, and personal finance.
The founders believe that games will shape the future. They believe that the biggest opportunities in games will converge into Web 3, the name for the decentralized internet built on technologies such as blockchain, the transparent and secure digital ledger.
That means a wide array of tech for gaming natives who not only grew up with games such as Roblox and RuneScape, but also consumer apps like Discord, TikTok, Robinhood, and digital assets like nonfungible tokens (NFTs) and cryptocurrency.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
“This idea of gaming intersecting with consumer apps and consumer software is actually an area where we get really excited,” Cho said in an interview with GamesBeat. “Areas like education, personal finance, fintech, and fitness are where some great companies have been built, like Duolingo, Robin Hood, Strava, and Zwift.”
Yeh and Cho believe game companies should target the gaming-native generation. Cho said that he feels like his generation spent a lot of time in the metaverse already with games like World of Warcraft and League of Legends and the accompanying esports. That makes the onset of the real metaverse feel inevitable, Cho said. But it’s also important to realize the metaverse won’t happen overnight and it isn’t good to invest too early.
“The emerging generation of consumers who are growing up on Roblox and Discord don’t think of the word ‘metaverse’,” Yeh said in an interview with GamesBeat. “It’s who they are and how they exist with their friends when they go online. Going forward, there are going to be more and more opportunities to express yourself, to connect, and build meaningful relationships through these experiences.”
They believe that games will be the biggest onramp for consumers to learn about crypto and Web 3. And they believe in player-to-earn, where players earn rewards such as tokens in games and NFT-powered games where the NFTs authenticate one-of-a-kind digital items.
“It’s never been a better time to start a company in games,” Yeh said. “With Web 3 and the spectrum of play, the gaming space is only going to get bigger.”
And in contrast to some traditional venture capital funds, Patron will invest in companies as well as Web 3 projects and tokens.
Cho spent about a decade at Andressen Horowitz while Yeh spent a decade at Riot Games. As such, they’re familiar with both finance and game development. They have also recruited more than 100 limited partners — investors in the fund — and many of them come from the game industry. They include Unity CEO John Riccitiello, Twitch cofounder Kevin Lin, Riot Games cofounder Marc Merrill, and a half-dozen partners from Andreessen Horowitz.
The company will invest in seed-stage rounds, meaning it aims to be the first external capital invested into a startup.
Rather than “spray and pray,” the fund will make a smaller number of investments — perhaps 25 — with a focus on quality over quantity.
Patron will invest globally and lead or co-lead investments at the seed stage. Yeh had a chance to be part of launching and operating League of Legends at Riot Games, and then he left to become an angel investor and work with a lot of different founders. He engaged with them and help them hire their core teams and develop their products.
“That became the genesis for Patron and wanted I wanted to find somebody with similar kind of background and worldview, but with a diverse skill set,” Yeh said.
He met Cho a couple of years ago and they liked working together.
“Our definition of gaming is much larger,” Yeh said. “It’s not necessarily just a game studio. We think that the world is moving to a place where you have different kinds of companies in different verticals. So whether it’s like fitness education, fintech, or crypto — we think that’s actually where some of the biggest innovations are happening, specifically around Web 3. We call this a spectrum of play, which is effectively our investment thesis.”
Cho said, “We that this is where the world is headed. And gaming’s is only going to get bigger, going beyond what we’ve grown up with.”
“We’re going to be really focused on the earliest stages, and being a strong signal for a lot of other VCs out there,” Yeh said.
The limited partners will be key for providing the experience, advice, and networks for the new entrepreneurs. The company has already closed three investments and is in the process of finalizing a fourth. But it hasn’t disclosed any of those yet.
“We’re not doing the shotgun approach,” said Cho. “It’s only going to be about 25 investments. We have to be picky. We really built Patron with the mind that we will resonate with the founders and support them. We’re focusing on quality over quantity because we truly believe there will be a Riot Games or Supercell of this generation.”
They believe they can be a strong early-stage partner for entrepreneurs.
As they both have young children, they’re also interested in gamified education, or software that is both fun to play and educational.
Cho was born and raised in South Korea and he got to see the rise of esports and how it eventually became a mass-market pastime. That made him think about the importance of having a global perspective on investing as the gaming markets around the world are different and in varying stages of maturity. Markets like Southeast Asia are very exciting, he said.
“There are a lot of companies beyond those in the U.S.,” Cho said.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties