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Alex Tapscott interview: Taking stock of the blockchain revolution

Why the game industry stays vigilant on violence claims, regulation, and disruption

How investors should think about the esports gold rush

Review
Batman: The Enemy Within Episode Three review — too many crooks

Game Boss interview: Nexon CEO preaches focus on players, not monetization

Kabam’s leaders offer mobile gaming lessons and a bittersweet goodbye

Nexon courts Western game developers with creativity pitch

How Supercell approaches investing in mobile game developers

Exclusive
Supercell buys 51% of Badland game developer Frogmind for $7.8 million

Wevr’s Neville Spiteri tells devs how to choose the right VR platform

Feature
Hearthstone 101: How beginners tackle Standard and Whispers of the Old Gods

Guest
Your bot is now your brand

VB Event
Luminaries to debate distribution trends at Mobile Summit

Preview
Overwatch first impressions: all the maps, all the support, & all the offense

10 tips for surviving the night in Until Dawn

Exclusive
The original indie dev: How one man made 22 games in 22 years, mostly from his basement

Turning growth into traction: 7 tactics top growth teams use to engineer their growth

Guest
How to smash the myth that ‘founders can’t scale’

Guest
The state of content marketing (and where it’s really headed)

Guest
Does D.C. know startups?

Guest
8 tips for entrepreneurs from a founder-turned-VC

VCs see tough and exciting landscape for game startups

Guest
Five overhyped tech trends for 2011

Meet the Mob: Evan Griffin

Guest
Get a board of directors – even if you’re not funded
