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Stephen Kane is in the business of finding planets that we could live on, after humanity goes to the stars. The assistant professor at the physics and astronomy department at San Francisco State University made news this spring when he and other scientists discovered Kepler-186f, the first Earth-sized planet that could theoretically support life.

Kane has made it his business to find exoplanets, or planets around distant stars that could support life in a “Habitable Zone.” Such zones are at a distance from a star that is similar to that of the Earth from the Sun, and planets within these zones might be able to support liquid water. More than 1,500 exoplanets have been identified so far, and 51 have orbits within the Habitable Zone.

Kane’s research is relevant to the upcoming computer game, Sid Meier’s  Civilization: Beyond Earth, which debuts on Oct. 24. In the sci-fi game, global warming forces humans to find other planets to cultivate or conquer. We talked with Kane about his research and the game, and where science meets science fiction. Here’s an edited transcript of our interview.

GamesBeat: It sounds interesting, having this combination of entertainment, science, and education here. Is it fun to have your subject matter turned into a major video game?


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Stephen Kane of San Francisco State University

Above: Stephen Kane of San Francisco State University

Image Credit: Stephen Kane

Stephen Kane: Oh, yeah. It’s a perfect meld, in my opinion. The planets that we’re discovering right now are the kind of planets that science fiction has been talking about for a long time. It’s this interesting crossroads, where the two are now finally able to meet. The assumptions that science fiction has made for a long time, about these planets being out there, we now know are real.

Being able to put a real planet into a game, a science fiction environment, where the player can choose to go to this planet – which they know is actually out there – inspires a great deal of imagination.

GamesBeat: How did you get involved here? Did you already know the developers? Did they seek you out?

Kane: It’s funny, the way it worked out. When we made the announcement about the new planet, I did a whole bunch of interviews talking about the discovery and how exciting it was. It just so happened that Firaxis and 2K were working on the idea of exploring new planets at the time. They contacted me and asked if I would like to be involved.

GamesBeat: Were you able to have some input ahead of time, so that they could make this more accurate inside the game?

Kane: At this point, a lot of the information about the new planet is public. It’s in my publications about the planet. They were able to get all the information they needed to put that straight into their game. Going forward, though, I have a whole list of other planets, which I’m now feeding them and which maybe can make it in as well.

GamesBeat: Could you explain some of your research at this point, about the ideas of habitable planets or exoplanets?

Kane: I’ve been working in this area of research for almost 20 years now. I started doing it when the whole field of exoplanets became popular in the mid-‘90s. That was when the first planet was discovered orbiting a star like our sun. That star is called 51 Pegasi. It’s in the Pegasus constellation. It’s visible to the naked eye. That started a lot of excitement – “Wow, after all these centuries of just talking about this, we can study it.” It inspired a lot of effort to work on better instruments and better observations to try and find more of these things.

Over the past 20 years, it’s been very interesting, because not only are we finding lots of planets, but we’re finding smaller and smaller planets as time goes on. We started out finding planets the size of Jupiter, because they’re the easiest. It’s only in the past one or two years that we’re finding planets the same size, the same mass, as the Earth.

That brings in the whole subject of habitability. Do we think these planets are habitable? It’s hard to say at the moment, because of course we don’t have detailed pictures of their surfaces. But what we do know is what works in our own solar system. We know how far away a planet needs to be from a star to have water on the surface. We use the presence of liquid water as a proxy for habitability. What we then do is look for planets which are the right distance away from their star such that they could have liquid water on the surface. That’s our starting point.

GamesBeat: How many have you identified at this point?

Kane: There are only a handful of Earth-size planets in what we call the habitable zone of their star. Kepler-186f is the first and the most exciting of these, because it’s the one closest to the size of the Earth and the right distance from the star.

We’ve found a lot of larger planets in the habitable zone, but those tend to be much more massive, like Jupiter. It’s an interesting thought experiment, though, to consider what would happen if we took Jupiter and all of its moons and moved it to the Earth’s orbit. Would any of the moons of Jupiter be more habitable than they are now? We’re also thinking about moons of these giant planets, about whether conditions there would be favorable as well.

Will a habitable exoplanet look like this?

Above: Will a habitable exoplanet look like this?

Image Credit: 2K Games

GamesBeat: Have you had a look at some of the gameplay in Beyond Earth? Do you see any interesting science within it?

Kane: I’ve seen what a lot of people have – the trailer, screenshots, I’ve read a lot about the gameplay. The design team who have been working on this have put a lot of thought into the kinds of planets which are available in the game, describing what they might really be like in relation to existing exoplanets. That’s where I’m hoping to have a lot of input and help guide around that particular area, so we can provide more of these kinds of planets that people know are real.

GamesBeat: I suppose that if you’re on a Jupiter-size Earth, your day would be very long.

Kane: It’s interesting, because that’s not necessarily the case. The length of the year depends on the planet’s distance from the star, but how long it takes for a day to happen can be really variable. If we look at our own system, Earth takes 24 hours, of course. Mars takes a little bit longer than that – 24 hours, 37 minutes. But if you look at something the size of Jupiter, it takes only nine hours and 50 minutes to rotate once on its axis.

The giant planets rotate really fast, due to a concept called conservation of angular momentum. It’s the same thing that affects a figure skater – when they’re spinning around and they pull their arms in, they start to spin around really quick. The same thing happens to the giant planets when they’re forming. As they contract, they spin faster. So giant planets have much shorter days than smaller ones.

These creatures from Civilization: Beyond Earth might really evolve this way on another planet.

Above: These creatures from Civilization: Beyond Earth might really evolve this way on another planet.

Image Credit: 2K Games

GamesBeat: Have you observed anything that’s interesting as far as the intersection where fiction comes in? Have you noticed anything in the game that’s maybe more fun than real? I suppose the aliens are more on the fun side.

Kane: I do know that the two certainly intersect. What we’re finding is that a lot of the planetary systems are very different from our own. That’s going to create all different kinds of environments. If you assume that any life which evolves on another planet is going to follow the same pattern of Darwinian evolution – that it has to adapt to whatever environment, to deal with the hand it’s dealt – then if you have a planet that’s very different from the Earth, whatever alien life has evolved on that planet is going to have to adapt to that. If you look at a diversity of planets, then you’re also going to look at a diversity of life. To my knowledge, that’s what they’ve tried to capture in Beyond Earth. When you go to these different planets, you’re dealing with all kinds of crazy alien life that you wouldn’t expect to find on Earth.

Civilization: Beyond Earth

Above: Civilization: Beyond Earth

Image Credit: 2K Games

GamesBeat: The game opens with the Earth being overwhelmed by climate change. The emergency need arises to find other planets. How would you go about picking which planet to go to?

Kane: One thing I’d be concerned about first is how far away these planets are. How long would it take us to get there? In the game, at least, that’s something which is assumed to be addressed. However far it is, that’s not really an issue. You just go there.

Then the next thing would be about finding something as close as possible to the Earth. One of the main things I’d be looking at — and this is a discovery we can look forward to in years ahead — is when we start looking at the atmospheres of these planets, looking for signs of breathable atmosphere. You could even look for something we call biosignatures, which would tell you that there’s something already living there.

Now, if there’s something already living there, that might be something that would either dissuade you make you want to go that much more. That may come down to a difference in personality or philosophy.

GamesBeat: What are some elements of that biosignature?

Kane: Biosignature basically means a disequilibrium in the atmosphere. There are all kinds of geological processes that dominate what an atmosphere will eventually look like. We see that with Venus. Venus obviously doesn’t have any biological activity on the surface, but it has a very distinctive atmosphere, which is a result of outgassing from the interior volcanic activity. It produces this carbon dioxide-rich environment.

If you look at another planet and you see, for example, large amounts of nitrogen, large amounts of oxygen, and methane, there’s a disequilibrium there. Oxygen is extremely reactive. In particular, oxygen and methane will cause each other to break apart. In order for oxygen and methane to be in the atmosphere together, something must be producing that. We don’t know of any geological processes at the moment that could do that. Therefore we would assume that some sort of biological process would be going on at the surface, like on the Earth.

What we’re doing in anticipation of looking at these atmospheres on other planets is finding all the possible chemical combinations which just wouldn’t work together on their own if there were only geological processes creating them. That will give us a list of possible biosignatures that we can keep an eye out for.

It isn't an Imperial star destroyer. But this Civ spaceship might get you to Alpha Centauri.

Above: It isn’t an Imperial star destroyer. But this Civ spaceship might get you to Alpha Centauri.

Image Credit: 2K Games

GamesBeat: What about the general variety of planets that might be out there? Given that they have to be in these habitable zones, how much diversity would you expect within these planets that you’ve found?

Kane: We know now that the diversity is huge. There’s a huge range of sizes that we don’t see in our own solar system. We don’t have any terrestrial planets larger than the Earth, but we know that planets that could be 10 percent or 50 percent larger than the Earth exist, and in great numbers.

In terms of diversity, what we’re finding in the habitable zone is other planets which are larger than the Earth, but still terrestrial, meaning they’re not large enough to have turned into gas giants like Neptune or Jupiter. That means that they probably have a much thicker atmosphere. They certainly have higher gravity. Those would be really interesting, seeing how life could evolve on those kinds of planets. They would have a very different environment from us.

GamesBeat: What sorts of inventions do you think we’d have to make, beyond just space travel, to be able to settle another planet?

Kane: Well, that’s one of the most interesting topics, though, how we would overcome these large distances. One possibility, the worst-case scenario, is that the physics just doesn’t exist, in order to be able to travel faster than light. We’d have to build one of these generational ships that would send people over many hundreds of years, in hibernation or something like that. Or else we’d just remain in the Sol system for the next five billion years until the sun dies.

I’ve had people ask about that before – what’s the status of faster-than-light travel? It’s something which is going to require new physics that we don’t know about at the moment. But there are a lot of people working on this. Hopefully, in the next 50 or 100 years, we’ll see.

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