Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here.

The new iPad’s high-end specifications are perfect for game developers and will up the ante when it comes to building better graphics into their games.

The new iPad has a much better Retina Display, with a resolution of 2,048 x 1,536 pixels, or enough to display 3.1 million pixels on the screen. That is a million more pixels than a typical high-definition TV that is used to display console games. With quad-core graphics in the new A5X processor, the new iPad has double the graphics capability of the iPad 2.

Apple said the human retina can detect a maximum of 250-300 pixels per inch. The new iPad has 264, which means that images and text look sharp and smooth, much like ink on a page rather than computer images of the past. The original iPad, and the iPad 2, had a resolution of 1,024 x 768 with 132 pixels per inch.


GamesBeat Summit 2023

Join the GamesBeat community in Los Angeles this May 22-23. You’ll hear from the brightest minds within the gaming industry to share their updates on the latest developments.

Register Here

At the event, Apple showed off a demo of Namco Bandai’s Ace Combat flying game running on the new iPad. The game uses 3D graphics with lots of special effects, such as clouds.

In addition to the saliva-inducing specs, Apple’s choice of venue seemed calculated to attract the attention of game developers. Apple scheduled the announcement next door to the annual Game Developers Conference in San Francisco.

Semyon Voinov (pictured left with CEO Misha Lyalin), co-founder of the Moscow-based ZeptoLab, maker of the Cut the Rope mobile game series, said in an interview with VentureBeat, “It’s cool news. As an artist, the display excites me. Our game already looks cool, but we’ll be prepared with an update right away.”

ZeptoLab’s game uses cartoon graphics, but the physics behind the rope animations in the game consumes a lot of processing power. So Voinov needs and expects more computational power with each generation of tablets.

The good thing is that the improved graphics don’t come at the expense of battery life, which will still last for 10 hours of use, according to Apple.

Epic Games, meanwhile, said its Chair Entertainment division will launch a new version of its Infinity Blade high-end fantasy game series. The new game is Infinity Blade Dungeons and it will take advantage of the new iPad’s power.

“Just like Apple has raised the bar for mobile computing, the Infinity Blade franchise has continually re-defined expectations for mobile gaming,” said Epic Games president Michael Capps. “With Infinity Blade: Dungeons we continue the tradition of melding exciting gameplay with beautiful, rich worlds powered by Unreal Engine technology; and Apple’s new iPad allows us to push the boundaries even further.”

Matt Hulett, head of Real Networks’ GameHouse division, said, “Tablets are the new game consoles and becoming the gaming platform of choice. I’ve been blown away at the graphics and fun of multitouch gameplay. With its new HD capabilities, Apple is accelerating a new generation of kids who will largely skip consoles as their preferred video game experience.”

Jens Begemann, chief executive of game developer Wooga, said he was impressed with Apple. His company has already created a new version of its Diamond Dash game for the new iPad. The company “up rezed” the resolution of its game art, making it compatible with the new Retina Display, but managed to keep it under Apple’s 20-megabyte limit for downloads from the app store over cellular networks.[Update: We hear that Apple increased the memory limit to 50 megabytes now.]

[Photo credit: Dean Takahashi]

GamesBeat 2012 is VentureBeat’s fourth annual conference on disruption in the video game market. This year we’re calling on speakers from the hottest mobile, social, PC, and console companies to debate new ways to stay on pace with changing consumer tastes and platforms. Join 500+ execs, investors, analysts, entrepreneurs, and press as we explore the gaming industry’s latest trends and newest monetization opportunities. The event takes place July 10-11 in San Francisco, and you can get your early-bird tickets here.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.