Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.


Nintendo’s unit sales numbers for fiscal 2016 are out today, and the Japanese company updated its sales of consoles sold as well.

Here’s how the numbers look: To date, Nintendo has sold 58.85 million Nintendo 3DS handhelds. It has sold 101.63 million Nintendo Wii consoles, and it has sold just 12.8 million Wii U systems. It has sold 274 million copies of 3DS software, 914 million copies of Wii software, and 84 million copies of Wii U software.

The Wii U figures show why Nintendo is hurting in the worldwide $99.6 billion gaming market, which earnings down 60 percent as the Wii’s successor withers away. It’s also why the publisher is going into mobile (the biggest sector in its home base of Japan) and why investors and gamers are looking forward to the code-named NX console, which debuts in March.

During the fiscal year, Nintendo sold 24.7 million Amiibo figures, while it sold 28.9 million cards for the toys-to-life collectibles.

Event

GamesBeat Summit Next 2022

Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

Register Here

Also during the year, Nintendo sold 6.79 million 3DS systems and 48.52 million copies of 3DS software sold in fiscal 2016.

During the year, Nintendo said it sold 3.04 million copies Animal Crossing: Happy Home Designer on the 3DS. It also sold 1.22 million copies Pokémon Super Mystery Dungeon. But these couldn’t make up for big sales of 3DS games like Super Smash Bros. from the previous year.

And during the year, Splatoon sold 4.27 million copies, and Super Mario Maker sold 3.52 million copies on the Wii U. During the year, Nintendo sold 3.26 million Wii U systems and 27.36 million Wii U games. Nintendo projected Wii U sales would fall to 800,000 in the next year, while the 3DS will fall to 5 million.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.