During the quarter, the most notable change here is the sharp increase in people watching World of Warcraft. With the release of World of Warcraft Classic at the end of August, folks watched 189.9 million hours of WoW content in Q3, nearly 100 million more hours than last quarter.
Last quarter, Epic games lost its top spot as the most-watched publisher on Twitch for the first time since the 2018. This quarter, it continues to fall behind as Blizzard Entertainment, Riot Games, and Valve overtake the publisher of Fortnite.
New entries among the top games include Super Mario Maker 2, Remnant: From the Ashes, Slots, and Monster Hunter World. Games that have left the list include Magic: The Gathering Arena, Path of Exile, Auto Chess, and FIFA 19.
GamesBeat Next 2023
Join the GamesBeat community in San Francisco this October 24-25. You’ll hear from the brightest minds within the gaming industry on latest developments and their take on the future of gaming.
Fortnite isn’t the only game experiencing a slowdown. Since its peak in Q1 2019 at 298.2 million hours, League of Legends finished Q3 in second place with 218.4 million hours.
As the popularity of games like Fortnite continues to decline, the battle royale genre is seeing a steady decrease as well. Since Q1 2019 the battle royale genre has decreased from 563.5 million hours watched to 351.2 million hours in Q3.
Thanks to games like WoW Classic, role-playing games have made a resurgence. The popularity of RPGs increased from 163.8 million hours in Q1 2019 to 319.8 million hours in Q3.
Ninja’s move to Mixer
In other news, Steamlabs and Newzoo provided more data on one of the big events in game livestreaming. On August 1, Tyler “Ninja” Blevins signed an exclusive deal to defect from Twitch to Mixer, where he has been exclusively streaming on the Microsoft-owned livestreaming platform. Ninja’s move hasn’t hurt Twitch or helped Mixer as much as you might have thought, based on a different survey released on Friday by StreamElements and data-tracking firm Arsenal.gg.
But Streamlabs/Newzoo reported that the number of hours streamed on Mixer has tripled, and the number of unique channels streaming on the platform has doubled quarter over quarter. More hours of gaming content has been streamed on Mixer than YouTube Gaming Live for the first time ever.
“Now that Ninja is officially a part of the Mixer family, we are seeing a notable influx of users streaming to the platform. However, it seems Ninja’s move alone isn’t enough to keep people watching as Average CCV and Total Hours Watched is down from last quarter,” Streamlabs said in a blog post.
While Ninja’s move hasn’t affected the amount of time people spend watching content on the platform, the number of unique channels and total hours being streamed on Twitch is declining. Twitch is experiencing a slight uptick in gaming hours watched after a brief decline last quarter.
After experiencing the highest amount of watch time the platform has ever seen in Q2, Mixer has since undergone a 10.6% decrease in the total gaming hours watched on the platform. However, it’s important to note that yearly growth has more than doubled. Total gaming hours streamed on the platform increased by 188% in Q3, nearly tripling the number from 11.3 million in Q2 to 32.6 million in Q3. This large increase in hours streamed can likely be attributed to Ninja’s move to Mixer, perhaps giving others the courage to stream to other platforms as well. The number of unique channels streaming on Mixer has doubled quarter over quarter from 1.95 million in Q2 to 3.9 million channels in Q3
Mixer experienced a 40.8K average CCV this quarter, a decrease of 11.7% since Q2. The average viewer per channel has decreased from 8.9 in Q2 to 2.7 in Q3. Both of these points can likely be attributed to the significant increase in unique channels on the platform.
Currently, Twitch had 87.3 million hours streamed in Q3 compared to 89.6 million hours in Q2. And the unique number of channels streaming on Twitch is trending downwards. This number has declined by 32% since its peak in Q1 2019, and it is down 19% since Q2, finishing Q3 at 3.77 million channels.
Meanwhile, Twitch’s average concurrent viewers has increased by 3.5% from the previous quarter to 1.16 million concurrent viewers, the highest average CCV since Streamlabs/Newzoo started collecting data in Q1 2019. The average viewer per Twitch channel currently sits at 28.2 in Q3, a 14% increase since the Q1 2019, and a 3.6% increase since last quarter.
YouTube Gaming Live
While YouTube Gaming Live remains relatively stable from last quarter. There was a slight decrease in hours watched but overall remain relatively the same, from 677.2 million hours in Q2 to 675.9 million hours in Q3. Hours streamed has decreased slightly from 12.6 million in Q2 to 11.1 million in Q3. The number of unique channels was down by 25% quarter over quarter, from 1.177 million in Q2 to 884,000 in Q3.
On YouTube Gaming Live, average CCV remains relatively the same, from 312,499 in Q2 to 313,702 in Q3. Average viewers per channel has increased 13% quarter over quarter, from 53.7 in Q2 to 61 in Q3.
In the wake of Ninja’s decision to switch streaming platforms, many people are asking themselves if they should stream to other platforms. Streamlabs/Newzoo data from seems to indicate that many streamers are beginning to recognize the value in streaming to less saturated platforms.
Facebook Gaming live streaming data was not available based on the report’s methodology. However, quarterly active streamers using Streamlabs OBS on Facebook Gaming has increased 236% since Q1 2018, reaching an all-time high of 153,000 active streamers in Q2 2019. It’s important to underscore Facebook Gaming’s popularity outside of North America, with Asia, Latin America, and Europe accounting for growth in its base of streamers.
In addition, Facebook Gaming has been busy attracting new streamers to the platform in Q3 across global regions. Just last week, NexxuzHD, one of YouTube’s most popular Spanish-speaking gaming creators announced that he’s now streaming on Facebook Gaming.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.