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The deal is a sign that interactive content creation — such as 3D animated films or movies with special effects — is increasingly moving to game engines such as Unity. But creating that content has never been more complex, the companies said. Developers have to work with fast release cycles, large file sizes, and distributed teams, which isn’t easy during the pandemic. Users need a responsive platform that is able to ensure version control updates on a complex project.
That’s why Unity acquired Codice, which makes Plastic SCM, software for controlling which version of a project is considered the most up-to-date. Plastic SCM can handle the largest repositories, massive binary files, and thousands of concurrent users while supporting distributed and centralized repositories, the companies said. Plastic SCM, which Codice said it designed for flexibility, agility, and speed, offers advanced automated branching capabilities. This is important because keeping everyone’s version of a file updated is a challenge when a bunch of people are working at once.
Plastic SCM is already used across a variety of industries — from gaming to automotive, manufacturing, retail, and consumer electronics. Unknown Worlds, Facepunch, Dreamscape Immersive, Aptiv, Medtronics, and Nike already use Plastic SCM for version control.
Plastic SCM users that don’t use Unity will get their own product support. And Unity is introducing a new tier for Plastic SCM that will be free for up to three users. Codice is based in Spain, and it has 19 employees.
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