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Console to PC VR: Lessons learned from The Unspoken
Combating VR Sickness with User Experience Design
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Blowfish bidding for the big time
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Trion Worlds: Moving with the times
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Combating VR Sickness with User Experience Design
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Intel’s VR director knows the future (Hint: It’s not about headsets)
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Telltale Games hones its episodic formula on bigger licenses
Console to PC VR: Lessons learned from The Unspoken
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Freejam Games’ development strategy turns players into robot builders
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Intel’s game-making contest urges developers to ‘Level Up’
Optimizations enhance Halo Wars 2 for PCs with Intel Integrated Graphics
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Nightdive turns games of the past into a bright future…virtually
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Intel and VentureBeat shine a spotlight on game developers
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