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Dark Void was a flop. It was reviewed poorly and didn’t sell well. After playing it myself, I’m actually surprised it was not better received. I think a large part of its failure can be blamed on Capcom's marketing department. Instead of focusing on the Rocketeer inspired imagery, the ads and box art should have simply stated “Dark Void: The End Boss Is a Robot Cthulhu Nazi.” The jetpack is a tease throughout most of the game, and its absence is always disappointing.
The game follows a strict kitchen sink philosophy through the story and gameplay. Set in 1938 you play as a cargo pilot with a past as a soldier. His plane flies into the Bermuda Triangle, and he enters a world where he must battle aliens who are helping the Nazis begin the Second World War. Our hero, Will, is aided by Nikola Tesla, his jetpack, and an ancient prophecy proclaiming him as “THE ONE.” Just when you think they couldn’t fit anything else into the story, they toss Lovecraft into the last five minutes of the game.The only ridiculous tropes not included are the ability to turn into a werewolf and wield a lightsaber.
This would be a lot easier with a jetpack, huh?
Dark Void is plummeting in price wherever you look, so at this point I give it a B. It’s technically solid with great environmental graphics and a soundtrack by Bear McCreary (of Battlestar Galactica), and I rarely had a problem with the controls. Unfortunately, it has too much baggage to have warranted a $60 purchase. Take the chance on it if you need a brief action game, but just don’t judge it by the cover.