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Forgive and forget, that's my motto. Its worked well, too. Holding grudges brings conflict, and I'm a mellow guy — conflict isn't my forte.
Sure, I give anyone I know a "do-over," but do developers get the same treatment?
I just finished watching the new Last Guardian trailer and I couldn't help but wonder: What if this game sucks? Will Fumito Uedo (the developer of Last Guardian, as well as Ico and Shadow of the Colossus) get another shot at making a game? I'm not saying Last Guardian will be terrible; with everything in me I hope it's just as rewarding as Ico and Shadow of the Colossus, and I secretly hope it surpasses those two games, but what if it doesn't?
What if it fails horribly?
Realtime Worlds just shut down APB, their massively multiplayer good guys versus bad guys game. They took a gamble and it didn't work. This could spell the end for Realtime Worlds as we know it. A real shame.
When it comes down to it, I know it's about the money. Roll the dice, gamble big; if it pays off, great! If it doesn't, so long! This is the reason developers don't take big risks. When it doesn't pay off, you don't get a second chance.
And it's not like we, the gamer and consumer, can say, "Hey, here's my $60. I know you'll do better next time."
I wish I could, but I can't. Such is life.
But the point of me bringing up Last Guardian is this: It doesn't matter if the game is terrible, it's going to sell like crazy. But when I get home with a copy in my hand, and I pop it into my Playstation 3 and realize it's horrible, will I buy another Uedo game?
My answer: Yes, I would. But I might be a little more hesitant than before. "You're forgiven, Uedo, but please do better next time."
What do you guys think?