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Forgive and forget, that's my motto. Its worked well, too. Holding grudges brings conflict, and I'm a mellow guy — conflict isn't my forte.

Sure, I give anyone I know a "do-over," but do developers get the same treatment?

I just finished watching the new Last Guardian trailer and I couldn't help but wonder: What if this game sucks? Will Fumito Uedo (the developer of Last Guardian, as well as Ico and Shadow of the Colossus) get another shot at making a game? I'm not saying Last Guardian will be terrible; with everything in me I hope it's just as rewarding as Ico and Shadow of the Colossus, and I secretly hope it surpasses those two games, but what if it doesn't?


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 What if it fails horribly?

Realtime Worlds just shut down APB, their massively multiplayer good guys versus bad guys game. They took a gamble and it didn't work. This could spell the end for Realtime Worlds as we know it. A real shame.

When it comes down to it, I know it's about the money. Roll the dice, gamble big; if it pays off, great! If it doesn't, so long! This is the reason developers don't take big risks. When it doesn't pay off, you don't get a second chance.

And it's not like we, the gamer and consumer, can say, "Hey, here's my $60. I know you'll do better next time."

I wish I could, but I can't. Such is life.

But the point of me bringing up Last Guardian is this: It doesn't matter if the game is terrible, it's going to sell like crazy. But when I get home with a copy in my hand, and I pop it into my Playstation 3 and realize it's horrible, will I buy another Uedo game?

My answer: Yes, I would. But I might be a little more hesitant than before. "You're forgiven, Uedo, but please do better next time."

What do you guys think?

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