This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

BioShock Infinite

BioShock Infinite is this year’s Skyrim: Flawed in just about all design but completely forgivable due to its overwhelming atmosphere.

The Elder Scrolls V: Skyrim

BioShock Infinite is exactly what Spec Ops: The Line would’ve been if its game elements worked. Instagram filters and the chained shooting galleries of a bland shooter that relies mostly on a storyline with an immense twist.

SpecOps: The Line

BioShock Infinite is like the Twilight series minus the scruples: Its third act becomes as convoluted and incredible as Bella becoming impregnated by a vampire baby who wants to eat her from the womb.


BioShock Infinite is what Proteus would’ve been if the developer had forced in traditional gameplay elements: Simply being present in its universe is more consequential than any other, lesser element of the game.


BioShock Infinite is Far Cry 3 with opposite priorities: a gorgeous shooter with unnecessary ultra-violence that we accept because of the overall product’s excellence.

Far Cry 3

There are bound to be a few more succinct comparisons to be made in a snappy one-liner. If you have one, feel free to leave a comment!

This was originally posted on