Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library. Click here to start watching.
Blizzard will now work with NetEase.com to distribute and operate the game for the next three years in China, following the expiration of a deal with The9. The change isn’t surprising, since Activision Blizzard’s chief rival, Electronic Arts, holds an ownership stake in The9.
It’s a coup for Shanghai-based NetEase.com since World of Warcraft has millions of fans in the Chinese market. In addition, NetEase.com already has a deal to operate Blizzard games Warcraft III, Starcraft II (coming later this year), and the Battle.net online game platform in China.
NetEase.com also operates online games such as Fantasy Westward Journey, Westward Journey Online II, Westward Journey Online III, and TianXia 2.
Separately, Activision Blizzard said this morning it is “tracking ahead” of its first quarter guidance. The company said it had continued strong demand for its Call of Duty, Guitar Hero, and World of Warcraft games. The company did not change its guidance numbers. Analysts expect revenue of $550 million and earnings per share of 3 cents. For 2009, analysts expect revenue of $4.7 billion and EPS of 61 cents on a pro forma basis.
The9 deal will expire in June. Michael Pachter, an analyst with Wedbush Morgan, said that, under the terms of its contract with The9, Activision Blizzard received a royalty of 22 percent on revenues generated in China. He estimated the current arrangement generated revenues of around $50 to $55 million annually at close to 100 percent profit margin. Although the terms of the new arrangement were not disclosed, Pachter said the royalty rate will likely increase to at least 55 percent and that the new arrangement will generate revenues of over $140 million annually.
World of Warcraft has 12 million paying subscribers. In China, players often pay for hourly access cards that they use in Internet cafes.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.