Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here.
Annapurna Interactive unveiled Neon White, a new card-based first-person action game coming from Donut County creator Ben Esposito. The publisher revealed the gameplay in its first-ever Annapurna Interactive Showcase.
The game is a fast-paced shooter where you have to exterminate demons in Heaven. But instead of shooting guns, you deploy cards in real time to solve the problem of the moment.
You’re an assassin plucked from Hell to compete with other demon slayers for a shot at redemption. You collect Soul Cards to attack your foes or discard them to use movement abilities.
If you come cards in a clever way, you can discover big shortcuts.
GamesBeat Summit 2023
Join the GamesBeat community in Los Angeles this May 22-23. You’ll hear from the brightest minds within the gaming industry to share their updates on the latest developments.
The game is coming from Esposito’s Angel Matrix. It’s for the PC and Nintendo Switch. Annapurna didn’t announce a launch date.
“This was supposed to be me just going wild and making something really fun and weird in a very short amount of time,” Esposito said in an interview with GamesBeat. “I was producing it on my own when I was fully intending on self publishing it.”
Then Annapurna, which published the zany Donut County game in 2018, asked to check it out. Esposito didn’t think it was in their wheelhouse, but the publisher told them it was stretching beyond its usual games.
“It’s pretty different than a lot of their other games,” Esposito said.
As for the cards, he said, “In this game, cards are more of a metaphor for like the affordances you have with your weapon. So the way it works is that you can hold two different cards at a time. And when you’re holding a card, you can shoot it like a gun in a normal first-person shooter. You can also discard it at any time. And if you discard it, it converts itself into the movement ability.”
You can stack up cards on top of each other. Esposito’s inspiration came from deck-building games such as Dream Club, which he played while making Donut County.
But the inspiration led to a lot of hard work, as it took Esposito a couple of years of work to get a good prototype. Then he got the idea of how the cards came from the enemies that you kill.
The skill isn’t quite as much in being a good shooter player as it is in knowing what cards to play at the right time.
“Most of the strategy is thinking about how do I use these current resources to both kill all the enemies and get to the end as fast and efficiently as possible,” Esposito said.
There’s a map of central Heaven where you can choose missions to pursue.
As for Donut County fans, there may be some references to it, but it’s a very different kind of game.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.