Boneworks looks really special. What began as a sort of bizarre testing ground for a VR physics engine has evolved into a pseudo-sandbox experience full of items, objects, and enemies to play around with. We first saw the original tech demo a year ago at GDC, then again when it resurfaced a few months later. But as it turns out, Stress Level Zero, creators of Hover Junkers and Duck Season, are actually gearing up to release this magical physics toybox publicly.

The level of interactivity and responsiveness looks absolutely unmatched in VR right now. Boneworks is due out this year for Rift, Vive, and Windows VR and we’re aching to see more. Hopefully it will make a return to GDC this month and we can try it out again!

According to the Steam page quite a lot of work has gone into turning this into more of a game than we originally thought it’d be:

Bonesworks is a narrative VR action adventure using advanced experimental physics mechanics. Dynamically navigate through environments, engage in physics heavy combat, and creatively approach puzzles with physics…Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want. … Play through the game’s mysterious narrative and explore the deep inner workings of the Monogon Industries’ artificial intelligence operating system; Myth OS.

I remember when I tried it a year ago being blown away by turning on slow-mo and seeing individual bullet casings eject out of my gun, reaching out, and tapping them with my finger. There was even a gravity gun and based on the new footage above, a very prominent crowbar. Maybe Valve is partnering with them for their Half-Life VR game?


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There isn’t a firm release date yet, but everything we’ve seen of Boneworks has us really excited. We’re getting vibes very similar to Blade & Sorcery, albeit with a much more modern militarized flair.

This story originally appeared on Copyright 2019

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