Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here.
China’s Tencent scored big with free-to-play games in 2013, with its CrossFire shooter holding the No. 1 position of the year and its League of Legends holding the No. 2 spot in revenues, according to market researcher SuperData Research on the communist nation’s multibillion-dollar PC game market.
Meanwhile, in the U.S., digital games grew 11 percent in revenues to $11.8 billion thanks to the rise of mobile and free-to-play games.
China’s top 10 free-to-play games, where players play for free and pay real money for virtual goods, generated $3.6 billion in revenue in 2013. CrossFire, made by SmileGate and published by Tencent, made $957 million in revenue, while League of Legends (developer Riot Games is now a Tencent subsidiary) came in at $624 million.
SuperData chief exec Joost van Dreunen said in a statement that “Tencent continues its dominance in the space with CrossFire and League of Legends, good for a combined annual gross of $1.58 billion, and staying ahead of Nexon, which holds three of the top 10 slots with a combined worth of well over $800 million.”
Event
GamesBeat Summit 2023
Join the GamesBeat community in Los Angeles this May 22-23. You’ll hear from the brightest minds within the gaming industry to share their updates on the latest developments.
Wargaming came in at No. 4 with World of Tanks, which generated annual revenues of $372 million. NCSoft’s Lineage I, now in its 14th year, generated $257 million in revenue.
“Despite its chronic subscriber loss, World of Warcraft managed to generate $213 million in micro-transaction sales in 2013,” he said, in addition to its subscriber revenue.
Electronic Arts’ Star Wars: The Old Republic earned $139 million in additional revenues in 2013. In December, U.S. digital game sales hit $1.2 billion, up 36 percent from $862 million.
In the U.S., free-to-play online games grew 45 percent from $1.99 billion to $2.89 billion in 2013. Subscription revenues were $1.12 billion, down 19 percent from 2012. The U.S. mobile game market was $3.06 billion in 2013, up 28 percent from $2.39 billion. In December, mobile games were $317 million in December, up 16 percent from November.
The social games segment shrank 21 percent to $1.81 billion as social gamers shifted over to mobile. And the downloadable content market for bot PC and console games was $2.87 billion, up 13 percent from a year earlier. December DLC sales were $379 million, up 71 percent from a year ago.

Above: SuperData’s top 10 online games of 2013
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.