Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.

Wolfenstein The New Order Warren Spector

Earlier this morning, publisher Bethesda Softworks revealed a new entry in the Wolfenstein series of first-person shooters. The trailer for the game has a hero with a cigarette-scarred voice talking over dark images of Nazi robots — and at least one other developer thinks it looks a little bit tired.

On his Facebook page, Deus Ex and Epic Mickey developer Warren Spector voiced his displeasure with Wolfenstein: The New Order.

“Did the world really need another Wolfenstein game? Did we need a generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game? Uh. No. The world did not. I am so tired of stuff like this,” wrote Spector.


GamesBeat Summit Next 2022

Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

Register Here

We’ve reached out to Machine Games and Bethesda to ask for their response to Spector. We will update with their comment.

Wolfenstein: The New Order is a modern reimagining of the class franchise. The first trailer didn’t reveal any gameplay, but it did set a dark and monochromatic tone. We won’t know if that will carry through to the final release, due out later this year, until Bethesda and developer Machine Games reveals the title in action.

“Oh, and could we all just agree we’ll never use the generic gravelly whisper trailer voice guy ever again,” Spector asked. “And one more thing: Please stop using Jimi Hendrix to promote your adolescent male power fantasies. Thank you. I’m done.”

Hendrix’s version of “All Along the Watchtower” plays on the soundtrack throughout the teaser for The New Order.

Spector is best known for the beloved 2000 release Deus Ex, which is a futuristic role-playing shooter. Most recently, he produced 2010’s Epic Mickey and 2012’s Epic Mickey 2: The Power of Two. Critics greeted both of those games with mixed reviews.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.