Mortal Kombat X wants to make things easy for you … but it comes at a price.

NetherRealm Studios’ iconic fighting sequel released yesterday on PlayStation 4, Xbox One, and PC, but not everyone’s happy with it. The game has a $30 downloadable content season pass of questionable value given that it only unlocks four additional characters and a selection of character skins. You can also spend $20 to bypass some grinding and unlock stuff early on.

What’s really riled the gaming community, though, is the inclusion of paid-for easy fatalities — simplified versions of the tricky and gruesome finishing moves that the series is famous for.

Mortal Kombat X starts you off with some easy-fatality tokens — which mean you can pull off the moves without mastering the necessary button inputs — and you can earn more by playing. If you want, though, you can also pay a dollar to buy five easy fatalities or spend $5 for 30. This idea hasn’t gone down well with the gaming community, particularly as the game costs $60 upfront.


GamesBeat at the Game Awards

We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited!

Learn More

Popular YouTuber Boogie2998 said, “This is the exact same model we see in free-to-play games … it certainly has no place in a triple-A, $60 title.”

Meanwhile, Twitter users have been equal parts perplexed and angered by NetherRealm’s move, as you can see in the comments gathered below.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.