Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.
It’s our 100th-episode spectacular! To celebrate, we are doing exactly what we always do! That’s right. This week’s episode of the GamesBeat Decides podcast is a power-hour of two guys pretending to know what they’re talking about.
Co-host and GamesBeat reviews editor Mike Minotti has spent some time with Soul Calibur 6, and he tells us about the status of said soul vis-à-vis burning. Co-host and PC gaming editor Jeffrey Grubb, meanwhile, has had some hardware struggles that have kept him busy. The crew also spends some time explaining why they don’t need to shoot anyone in BOBO (Black Ops Blackout) to contribute to the success of their team.
In the news, the Decides team talks about Rockstar’s crunch problems. Finally, they discuss murdering Sean Bean in a completely consensual way.
Come on ride the train, and ride it.
Join today’s leading executives at the Low-Code/No-Code Summit virtually on November 9. Register for your free pass today.
Here’s everything we talk about:
- Soul Calibur 6
- The Legend of Zelda
- Intel Core i9-9900K
- Red Dead studio is crunching
- Analogue is making the Mega Sg for Sega games
- Sony fixes malicious PlayStation Network message
- Hitman 2’s first elusive target is Sean Bean
- Black Ops 4 had the biggest digital day one sales ever, but it’s stock is down
- Discord Store is live
- Discord terms of service removes right to join class-action lawsuit
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.