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I’m no gamer, but I have been looking forward to getting one of these cool Oculus Rift virtual reality headsets. Yet today, I found out some bad news — news that tells me I won’t be getting one any time soon.

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” Atman Binstock, Oculus’ chief architect and Rift’s technical director, wrote in a blog post today about PC specs for the Rift. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

Welp.

I understand that this sort of next-generation technology will require hefty computational resources — like a GPU and plenty of RAM — but for some reason, I had the impression that this would be for a wide variety of people, not just hardcore gamers. You know, Facebook, with 1.4 billion users around the world, is the company behind Oculus. But I’m still let down right now.

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My colleagues tell me about various ways around this, like booting Windows through Boot Camp — or just buying a Windows machine. But … I want it to just work with my MacBook Air.

I guess I’ll just have to wait.

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